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Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality

Article dans une revue avec comité de lecture
Auteur
ccFLEURY, Sylvain
POUSSARD, Benjamin
BLANCHARD, Philippe
157130 Ecole supérieure du bois [ESB]
DUPONT, Laurent
413289 Université de Lorraine [UL]
BROEKEMA, Peter
476416 IBS/Hanze University of Applied Sciences
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/21435
DOI
10.14733/cadaps.2022.868-878
Date
2022
Journal
Computer-Aided Design and Applications

Résumé

Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this purpose, a co-creation process with help of new technologies was carried out from initial ideation to 3D modelling. Each tool has been characterized in terms of user experience measured by questionnaire. This research validates a design process of furniture based on immersive technology and provide some recommendations for the implementation and improvement of this process.

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Nom:
LAMPA_CADA_2022_FLEURY.pdf
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  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • An investigation of design in virtual reality across the variation of training degree and visual realism 
    Communication avec acte
    ccFLEURY, Sylvain; DUPONT, Laurent; ccCHANIAUD, Noémie; TAMAZART, Saadallah; POUSSARD, Benjamin; ccGORISSE, Geoffrey; ccRICHIR, Simon (2022)
    Research showed that immersive technologies can significantly improve the design process. However, it is important to consider the ease of implementation of solutions (e.g. price, simplicity). Therefore, the objective of ...
  • Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air 
    Article dans une revue avec comité de lecture
    ccCHRISTMANN, Olivier; ccFLEURY, Sylvain; MIGAUD, Jérôme; RAIMBAULT, Vincent; POUSSARD, Benjamin; GUITTER, Thibaut; ccGORISSE, Geoffrey; ccRICHIR, Simon (SAGE Publications, 2022)
    This study presents two experiments addressing the representation of scientific data, in particular airflows, with a user-centered design approach. Our objective is to provide users feedback to data visualization designers ...
  • Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments 
    Communication avec acte
    ccCHANIAUD, Noémie; ccFLEURY, Sylvain; POUSSARD, Benjamin; ccCHRISTMANN, Olivier; GUITTER, Thibaut; ccRICHIR, Simon (2022)
    Virtual reality (VR) sketching tends to be democratized in the early stages of design for several reasons (e.g., improved creativity). Nevertheless, our field studies and the scientific literature identified some constraints ...
  • Why move during virtual reality sketching? Experimental study to improve the quality of sketches in virtual reality 
    Article dans une revue avec comité de lecture
    ccCHANIAUD, Noémie; ccFLEURY, Sylvain; POUSSARD, Benjamin; GUITTER, Thibaut; ccRICHIR, Simon (Elsevier BV, 2025-03)
    Virtual Reality (VR) sketching is a valuable tool for conceptual understanding, creativity, and design, but quality issues can hinder its adoption. To address this, we conducted a study involving 15 novices and 15 experts ...
  • What are the Challenges and Enabling Technologies to Implement the Do-It-Together Approach Enhanced by Social Media, its Benefits and Drawbacks? 
    Article dans une revue avec comité de lecture
    PALLOT, Marc; ccFLEURY, Sylvain; POUSSARD, Benjamin; ccRICHIR, Simon (Cairn, 2022-01-01)
    Inspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product ...

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