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Smart adaptation of BIM for virtual reality, depending on building project actors’ needs: the nursery case

Communication avec acte
Author
RAIMBAUD, Pierre
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
MERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
DANGLADE, Florence
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
LOU, Ruding
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
HERNANDEZ, Tiberio
229853 Universidad de los Andes [Bogota] [UNIANDES]
FIGUEROA, Pablo
229853 Universidad de los Andes [Bogota] [UNIANDES]

URI
http://hdl.handle.net/10985/13718
DOI
10.1109/VR.2018.8446288
Date
2018

Abstract

Nowadays, virtual reality (VR) is widely used in the AEC (architecture, engineering and construction) industry. One crucial issue is how to reuse Building Information Modeling (BIM) models in VR applications. This paper presents an approach for a smart adaptation of BIM models for using in VR scene, by following the needs expressed by building projects actors. The main adaptation consists in filtering BIM data to keep the necessary ones for VR, according to the user objectives. Moreover, VR system should be chosen by taking into account the purpose of usage of the VR model. This approach is applied to a study case of a nursery building project.

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