Vibrotactile and Force Collaboration within 3D Virtual Environments
TypeCommunications avec actes
In a three-dimensional (3D) virtual environment (VE), proper collaboration between vibrotactile and force cues - two cues of the haptic modality - is important to facilitate task performance of human users. Many studies report that collaborations between multi-sensory cues follow maximum likelihood estimation (MLE). However, an existing work finds that MLE yields a mean and an amplitude mismatches when interpreting the collaboration between the vibrotactile and force cues. We thus proposed mean-shifted MLE and conducted a human study to investigate the mismatches. For the study, we created a VE to replicate the visual scene, the 3D interactive task, and the cues from the existing work. Our participants were biased to rely on the vibrotactile cue for their tasks, departing from unbiased reliance on both cues in the existing work. Assessments of task completion time and task accuracy validated the replication. We found that based on task accuracy MLE explained the cue collaboration to certain degrees, agreed with the existing work. Mean-shifted MLE remedied the mean mismatch, but maintained the amplitude mismatch. Further examinations revealed that the collaboration between both cues may not be entirely additive. This sheds an insight for proper modeling of the collaboration between the vibrotactile and force cues to aid interactive tasks in VEs.
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ERFANIAN, Aïda; TARNG, Stanley; HU, Yaoping; PLOUZEAU, Jérémy; MERIENNE, Frédéric (IEEE, 2017)Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies on multi-sensory integration of visual and haptic cues revealed that the integration follows maximum likelihood ...
TARNG, Stanley; MERIENNE, Frédéric; HU, Yaoping; ERFANIAN, Aïda (IEEE, 2018)Vibrotactile and force cues of the haptic modality is increasing used to facilitate interactive tasks in three-dimensional (3D) virtual environments (VE). While maximum likelihood estimation (MLE) explains the integration ...
Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments ERFANIAN, Aïda; TARNG, Stanley; HU, Yaoping; PLOUZEAU, Jérémy; MERIENNE, Frédéric (IEEE, 2017)Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies showed that the integration of visual and haptic cues follows maximum likelihood estimation (MLE). Little effort ...
TARNG, Stanley; WANG, Deng; HU, Yaoping; MERIENNE, Frédéric (IEEE, 2019)Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction, but lack brain-interfacial contents. Using electroencephalography (EEG), we undertook a feasibility study on exploring ...
Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance PLOUZEAU, Jérémy; ERFANIAN, Aïda; CHIU, Cynthia; MERIENNE, Frédéric; HU, Yaoping (IEEE, 2016)In this study, we present a preliminary exploration about the added value of vibration information for guiding navigation in a VE. The exploration consists of two parts. Firstly, we designed two different vibration patterns. ...