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Performance Evaluation of Passive Haptic Feedback for Tactile HMI Design in CAVEs

Article dans une revue avec comité de lecture
Auteur
LASSAGNE, Antoine
133641 Technocentre Renault [Guyancourt]
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
POSSELT, Javier
133641 Technocentre Renault [Guyancourt]
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/14162
DOI
10.1109/toh.2017.2755653
Date
2018
Journal
IEEE Transactions on Haptics (ToH)

Résumé

This article presents a comparison of different haptic systems, which are designed to simulate flat Human Machine Interfaces (HMIs) like touchscreens in virtual environments (VEs) such as CAVEs, and their respective performance. We compare a tangible passive transparent slate to a classic tablet and a sensory substitution system. These systems were tested during a controlled experiment. The performance and impressions from 20 subjects were collected to understand more about the modalities in the given context. The results show that the preferences of the subjects are strongly related to the use-cases and needs. In terms of performance, passive haptics proved to be significantly useful, acting as a space reference and a real-time continuous calibration system, allowing subjects to have lower execution durations and relative errors. Sensory substitution induced perception drifts during the experiment, causing significant performance disparities, demonstrating the low robustness of perception when spatial cues are insufficiently available. Our findings offer a better understanding on the nature of perception drifts and the need of strong multisensory spatial markers for such use-cases in CAVEs. The importance of a relevant haptic modality specifically designed to match a precise use-case is also emphasized.

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Documents liés

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  • Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations 
    Communication avec acte
    LASSAGNE, Antoine; KEMENY, Andras; POSSELT, Javier; ccMERIENNE, Frédéric (2017)
    The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively ...
  • Evaluation of Spatial Filtering Algorithms for Visual Interactions in CAVEs 
    Article dans une revue avec comité de lecture
    LASSAGNE, Antoine; KEMENY, Andras; POSSELT, Javier; ccMERIENNE, Frédéric (Institute of Electrical and Electronics Engineers, 2019)
    We present an approach to solving the problem of haptic and visual misalignment in CAVEs. The approach moves the collision box for the virtual screen’s buttons to coincide with where the user perceives their virtual location. ...
  • Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations 
    Article dans une revue avec comité de lecture
    LASSAGNE, Antoine; KEMENY, Andras; POSSELT, Javier; ccMERIENNE, Frédéric (Elsevier / KeAi, 2019)
    The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively ...
  • Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design 
    Communication avec acte
    LI, Bo; ccLOU, Ruding; POSSELT, Javier; ccSEGONDS, Frederic; ccMERIENNE, Frédéric; KEMENY, Andras (2017)
    In co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task ...
  • Nomad Devices for Interactions in Immersive Virtual Environments 
    Communication avec acte
    GEORGE, Paul; KEMENY, Andras; MOUTTAPA THOUVENIN, Indira; POSSELT, Javier; ICART, Emmanuel; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Spie the International Society for Optical Engineering, 2013)
    Renault is currently setting up a new CAVE™, a 5 rear-projected wall virtual reality room with a combined 3D resolution of 100 Mpixels, distributed over sixteen 4k projectors and two 2k projector as well as an additional ...

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