Real car versus driving simulator comparison of head dynamics in emergency braking events
Communication avec acte
This paper presents a pilot study which aims at comparing the results of dynamic ranges of motion made in real conditions versus virtual conditions. Whiplash remains a big socio-economic issue and the need to implement virtual reality to better understand the head stabilization strategies is here spelled out. To do so, we proposed two experiments in which subjects are seated on the front passenger seat and are subject to a given deceleration. The vehicle accelerates to a given speed, maintain its speed for a short time then proceed to the braking event which is either a custom one or the natively equipped emergency automated braking system. Range of motion and acceleration of the head are recorded. The final goal of the study is to replicate the experiment on a hexapod driving simulator. We expect the results of this replication to legitimate the comparison between results from real tests and results obtained using driving simulators. Doing such tests should reduce their human and technical costs and give a better knowledge of the participant cognition by the perfect control of the visual environment.
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Communication avec acteDI LORETO, Cédric; DUTCHKE, Jeffrey; FORREST, Matthew; VAN DEN BERG, Andrew; MACKENZIE, Jamie; SANDOZ, Baptiste; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (2019)The on-going automation of our vehicles will take away the driver’s attention from the road and the driving task. This results in the car occupants’ paying less attention to the exterior environement of the vehicle and ...
Human Head and Neck Kinematics during Autonomous and Human Braking in Three Initial Head Positions Article dans une revue avec comité de lectureMACKENZIE, Jamie; DUTSCHKE, Jeffrey; DI LORETO, Cédric; FORREST, Matthew; VAN DEN BERG, Andrew; SANDOZ, Baptiste; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (SAE International, 2022-03-28)Whiplash injuries resulting from vehicle collisions are still a significant socio-economic issue across the world. Years of research has resulted in the development of injury criteria, restraint systems and a deeper ...
Communication avec acteDans cet article, nous proposons d'évaluer la performance d'un simulateur immersif de travail en hauteur en réalité mixte, en termes de sentiment de présence et de répercussion sur le sentiment d'anxiété liée à la hauteur. ...
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Communication avec acteWe propose to demonstrate a novel immersive virtual reality simulator aimed at detecting whether potential workers at height are able to climb high up for dangerous operations. Our simulator consists in a dynamic platform ...