Les humains virtuels expressifs dans les simulateurs en santé
Communication sans acte
Healthcare simulators are considered as interactive and playful learning environments offering many training opportunities. Medical students wish to train with virtual simulators for a few years to prepare their encounter with real patients. The integration of virtual agents endowed with emotions promotes exchanges and interactions, and provokes emotional reactions in the learner. This leads to emotional involvement and facilitates learning and memorization. We will focus our research on the impact of expressive virtual humans on the user experience, and more especially on the induction of empathy in learners.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Visualiser des documents liés par titre, auteur, créateur et sujet.
Expressive Virtual Human : Impact of expressive wrinkles and pupillary size on emotion recognition Communication avec acteImproving the expressiveness of virtual humans is essential for qualitative interactions and development of an emotional bond. It is certainly indicated for all applications using the user’s cognitive processes, such as ...
Article dans une revue avec comité de lectureHealthcare simulators are learning environments that offer many training opportunities. The integration of expressive virtual patients in these simulators encourages the exchanges and provokes emotional reactions in the ...
Communication avec acteTCHA-TOKEY, Katy; SCHMIDT, Colin; GESLIN, Erik; RICHIR, Simon (Association for Computing Machinery, 2020)In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve human capabilities. We develop this idea in order to advance the potential of VEs in enhancing humans. Training with VEs ...
Article dans une revue avec comité de lectureBARBAS, Alexandre; BONNET, Anne-Sophie; LIPINSKI, Paul; DUBOIS, Guillaume; PESCI, Raphaël (Elsevier, 2012)Commercially Pure Porous Titanium (CPPTi) can be used for surgical implants to avoid the stress shielding effect due to the mismatch between the mechanical properties of titanium and bone. Most researchers in this area ...
Article dans une revue avec comité de lectureGESLIN, Erik; JEGOU, Laurent; BEAUDOIN, Danny (London: Hindawi, 2016)Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since ...