Refining Research in Gameful Design
Communication avec acte
Author
Abstract
Transforming daily chores into game-like activities has long been a tantalizing promise. Whether it is completing homework, washing dishes, or even filing taxes, many of these tasks have been incorporated into serious games or gamified interventions. Yet, the question remains: why do such efforts often fall short, leaving mundane tasks as unappealing as ever? In this article, we argue that the literature on game interventions could benefit from a methodological shift to better understand the impact of game mechanics on human psychology. We illustrate this point by presenting two experimental protocols that isolate game elements, providing a clearer understanding of their effects on the desired outcomes. The results of both studies are not disclosed here, as our focus is solely on the protocols themselves.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Article dans une revue avec comité de lecture
BUSSER, Auriane;
FLEURY, Sylvain;
KADRI, Abdelmajid; HAJ MAHMOUD, Olfa;
RICHIR, Simon (Wiley, 2024-06-18)
As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to ... -
Article dans une revue avec comité de lectureHealthcare simulators are learning environments that offer many training opportunities. The integration of expressive virtual patients in these simulators encourages the exchanges and provokes emotional reactions in the ...
-
Expressive Virtual Human : Impact of expressive wrinkles and pupillary size on emotion recognition Communication avec acteImproving the expressiveness of virtual humans is essential for qualitative interactions and development of an emotional bond. It is certainly indicated for all applications using the user’s cognitive processes, such as ...
-
Communication sans acteHealthcare simulators are considered as interactive and playful learning environments offering many training opportunities. Medical students wish to train with virtual simulators for a few years to prepare their encounter ...
-
Communication avec acteMILLE, Charles;
FLEURY, Sylvain; PASI, Simon; FOURNIER, Kevin; IZZOUZI, Lisa; DUCHAUSSOY, Sébastien; JEAN-LOUIS, Thomas;
CHRISTMANN, Olivier;
RICHIR, Simon (ARPEGE Science Publishing, 2019)
Lors d’activités de créativité, les stimuli externes à la tâche peuvent être considérés comme potentiellement inspirants ou à l’inverse gênants. L’hypothèse de la présente étude était que les activités créatives, lorsqu’elles ...