• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
  • Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Future Planet - How the present can influence the future

Communication avec acte
Author
CHRISTMANN, Jonas Merlin
350988 Hochschule für Angewandte Wissenschaften Hamburg = Hamburg University of Applied Science [HAW Hamburg]
ccLUDWIG, Jendrik
350988 Hochschule für Angewandte Wissenschaften Hamburg = Hamburg University of Applied Science [HAW Hamburg]
TREU, Moritz
350988 Hochschule für Angewandte Wissenschaften Hamburg = Hamburg University of Applied Science [HAW Hamburg]
ccLANGBEHN, Eike
350988 Hochschule für Angewandte Wissenschaften Hamburg = Hamburg University of Applied Science [HAW Hamburg]
ccRAOUX, Olivier
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
BUAILLON, Roman
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccLEMONNIER, Manon
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/26426
DOI
10.1109/vrw66409.2025.00408
Date
2025-03-08

Abstract

"Future Planet - How the present can influence the future" is an interactive and collaborative virtual environment designed to raise awareness of environmental issues and promote sustainable choices. The project addresses critical issues such as deforestation, air pollution and clean energy and challenges users to solve them in order to create a sustainable future. Users make good or bad decisions to learn about the impact on the environment - for example, planting appropriate trees combats deforestation, while poor building decisions increase pollution. By completing tasks, such as discovering hidden seeds or collecting research papers, players unlock items that they can use to develop their future planet. Cooperation is important: one player in the present makes decisions that affect the future, while another in the future observes the effects and provides assistance. Interaction features include a gesture-based 3D user interface with a miniature earth for teleportation and unique tools for navigation and item management. By combining education, gamification and immersive elements, the project encourages users to explore sustainable behaviors and work together to create a greener, more sustainable planet.

Files in this item

Name:
LISPEN_VR_2025_CHARDONNET.pdf
Size:
2.459Mb
Format:
PDF
Embargoed until:
2025-09-08
View/Open

Collections

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Related items

Showing items related by title, author, creator and subject.

  • Dexterous Grasping Tasks Generated With an Add-on End Effector of a Haptic Feedback System 
    Article dans une revue avec comité de lecture
    LÉON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; ccCHARDONNET, Jean-Rémy (American Society of Mechanical Engineers, 2016)
    The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...
  • Périphérique d'interaction apte à contrôler un élément de toucher et de préhension d'objets virtuels multidimensionnels 
    Brevet
    LEON, Jean-Claude; ccCHARDONNET, Jean-Rémy (2013)
    L’invention concerne un périphérique d’interaction (1) apte à contrôler un élément de toucher et de préhension d’objets virtuels multidimensionnels, comportant au moins deux modules d’interaction (20), chaque module ...
  • An add-on device to perform dexterous grasping tasks with a haptic feedback system 
    Communication avec acte
    LEON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; ccCHARDONNET, Jean-Rémy (ASME, 2015)
    Achieving grasping tasks in real time with haptic feedback may require the control of a large number of degrees of freedom (DOFs) to model hand and finger movements. This is mandatory to grasp objects with dexterity. Here, ...
  • Designing Interaction in Virtual Worlds through a Passive Haptic Peripheral 
    Communication avec acte
    LEON, Jean-Claude; ccCHARDONNET, Jean-Rémy (IEEE, 2012)
    This paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users’ tests on previous versions of our device and on the analysis of ...
  • Interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects 
    Brevet
    LEON, Jean-Claude; ccCHARDONNET, Jean-Rémy (2015)
    An interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales