Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN): Recent submissions
Now showing items 1-7 of 679
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Communication avec acte(Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative ...
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Communication avec acte(Springer Nature Singapore, 2023-11-26)It is well known that locomotion-dominated navigation tasks may highly provoke cybersickness effects. Past research has proposed numerous approaches to tackle this issue based on offline considerations. In this work, a ...
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Communication avec acte(IEEE, 2023-08-02)Virtual education is gaining prominence, providing opportunities for dynamic interactive content, such as Digital Twins, and novel collaboration modalities, including options for remote classrooms. In this work, we present ...
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Communication avec acte(2023-10-16)Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of ...
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Communication avec acte(2023-10-16)Collaborative Augmented Reality (CAR) offers disruptive ways for people to collaborate. However, this emerging technology must improve its acceptance, efficiency, and usability to scale up and, for example, support augmented ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2024-01)Industry 4.0 technologies are key elements for companies’ competitiveness. Among these technologies, Augmented Reality (AR) already shows great potential and results to assist workers through a large panel of industrial ...
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Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds Communication avec acte(Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ...