Now showing items 309-315 of 699

    • Chapitre d'ouvrage scientifique
      ccMERIENNE, Frédéric (Taylor and Francis, 2017)
      Virtual reality aims at immersing a user in a virtual environment. Dedicated virtual reality technologies of human–computer interaction enable to make the link between the user and a virtual environment in capturing the ...
    • Article dans une revue avec comité de lecture
      BETANCUR, José Alejandro; GÓMEZ, Nicolás; CASTRO, Mario; SUÁREZ, Daniel; ccMERIENNE, Frédéric (Springer Verlag, 2018)
      This paper evaluates driving experiences when using a Head-Up Display (HUD) system by different interaction methods, since HUDs in automotive market do not follow standard interaction methods (Betancur et al. in Int J ...
    • Communication avec acte
      LE GOUGUEC, Armand; KEMENY, Andras; BERTHOZ, Alain; ccMERIENNE, Frédéric (2017)
      Artificial potential field is investigated to provide a high level of synergy between driver and semiautonomous vehicle. This article presents a framework developed to test the performances of this approach. Stand-alone ...
    • Communication avec acte
      TARNG, Stanley; HU, Yaoping; ERFANIAN, Aïda; ccMERIENNE, Frédéric (IEEE, 2018)
      Vibrotactile and force cues of the haptic modality is increasing used to facilitate interactive tasks in three-dimensional (3D) virtual environments (VE). While maximum likelihood estimation (MLE) explains the integration ...
    • Communication avec acte
      FIGUEROA, Pablo; HERNANDEZ, Tiberio; DORADO, José Luis; LOPEZ, J. Sebastian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
      This poster formulates the concept of heterogeneous distributed mixed reality (HDMR) applications in order to state some interesting research questions in this domain. HDMR applications give synchronous access to shared ...
    • Communication avec acte
      PERROUD, Benoit; RÉGNIER, Stéphane; KEMENY, Andras; ccMERIENNE, Frédéric (2016)
      Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outputs of a simulator/immersive virtual reality system. We propose an assessment method based on a scoring system through a ...
    • Communication avec acte
      MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SciTePress, 2018)
      Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in ...