Le LISPEN met en synergie les compétences d’enseignants-chercheurs des campus d’Aix-en- Provence de Cluny (Institut Image à Chalon sur Saône) et de Lille autour de la maîtrise du développement et l’exploitation des systèmes dynamiques multi-physiques et virtuels pour l’Industrie du Futur. Les thématiques de recherche traitent de l’Ingénierie Système & Maquette numérique, la Simulation et le Contrôle des systèmes, l’Interaction Homme-Système et l’Aide à la décision.

Recent Submissions

  • Article dans une revue avec comité de lecture
    DEBEURRE, Marielle; GROLET, Aurélien; THOMAS, Olivier (Springer Science and Business Media LLC, 2023-06-15)
    In this paper, the effect of gravity on the nonlinear extreme amplitude vibrations of a slender, vertically-oriented cantilever beam is investigated. The extreme nonlinear vibrations are modeled using a finite element ...
  • Communication avec acte
    DROUET, Thomas; ccCHARDONNET, Jean-Rémy; POSSELT, Javier; REGNIER, Stéphane (2023-09)
    The aim of this experiment was to characterize and compare the tracking systems of 5 HMDs (Microsoft Hololens 2; Vive Pro 2; Vive Focus 3; Varjo XR-3 with Vive lighthouse; Varjo XR-3 in standalone mode) on short distance ...
  • Communication avec acte
    MAYER, Anjela; RUNGEARD, Augustin; ccCHARDONNET, Jean-Rémy; HÄFNER, Polina; OVTCHAROVA, Jivka (IEEE, 2023-06)
    Collaborative Virtual Environments (CVEs) have recently become more prominent in academic research and industrial applications. Physical tasks often rely on sharing spatial information between the collaborators, which are ...
  • Communication avec acte
    GUPTA, Avinash; CECIL, J.; MOOSAVI, Mahdiyeh Sadat; WILLIAMS, Jacob; ccMERIENNE, Frédéric (Springer Nature Switzerland, 2023-07)
    In this paper, the effect of tactile affordance during the design of Extended Reality (XR) based environments is presented. Tactile affordance is one of the Human eXtended Reality Interaction (HXRI) criteria which help lay ...
  • Article dans une revue avec comité de lecture
    ccCOMBE, Theo; ccCHARDONNET, Jean-Rémy; ccMERIENNE, Frédéric; ccOVTCHAROVA, Jivka (2023-03-29)
    This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these ...
  • Communication avec acte
    FAURE, Valérian; ccCHARDONNET, Jean-Rémy; MESTRE, Daniel; ccFERLAY, Fabien; BROCHIER, Michaël; ccJOBLOT, Laurent; ccMERIENNE, Frédéric; ANDRIOT, Claude (AHFE International, 2023-07-20)
    Nuclear maintenance operations require several types of cognitive and motor skills that can be trained in immersive environments. However, there is a lack of normalized methodological approaches to classify tasks and guide ...
  • Article dans une revue avec comité de lecture
    ccMERIENNE, Frédéric (MDPI AG, 2023-06-07)
    Virtual reality and augmented reality have reached a technological maturity, allowing them to bring added value in many fields of activity. This Special Issue of the journal Buildings concerns virtual and augmented reality ...

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