Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation
Type
Communications avec actesAuthor
Abstract
The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
LI, Bo; LOU, Ruding; SEGONDS, Frédéric; MERIENNE, Frédéric (2015)The current industrial PLM tool generally relies on Concurrent Engineering (CE), which involves conducting product design and manufacturing stages in parallel and integrating technical data for sharing among different ...
-
LI, Bo; LOU, Ruding; SEGONDS, Frédéric; MERIENNE, Frédéric (Springer, 2016)Nowadays more and more industrial design activities adopt the strategy of Concurrent Engineering (CE), which changes the way to carry out all the activities along the product’s lifecycle from sequential to parallel. Various ...
-
LI, Bo; LOU, Ruding; POSSELT, Javier; SEGONDS, Frédéric; MERIENNE, Frédéric; KEMENY, Andras (2017)In co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task ...
-
LI, Bo; SEGONDS, Frédéric; MATEEV, Céline; LOU, Ruding; MERIENNE, Frédéric (Elsevier BV, 2018)The current trend of product design leads to a change in the collaborative working style. To find the most efficient way to exchange information on the digital mock-up of a product, a synchronous co-located collaborative ...
-
MIRZAEI, Mohammad Ali; MERIENNE, Frédéric; OLIVER, James H.; CHARDONNET, Jean-Rémy (Springer-Verlag, 2014)This paper presents a novel speak-to-VR virtual reality peripheral network (VRPN) server based on speech processing. The server uses a microphone array as a speech source and streams the results of the process through a ...