Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation
Communication avec acte
The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper.
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Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation Communication avec acteMOHD ZUKI, Fatin Shamimi; SULAIMAN, Suziah; RAMBLI, Dayang Rohaya Awang; MERIENNE, Frédéric; MOHAMAD SAAD, Mohamad Naufal (IEEE, 2021)Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. ...
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