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Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation

Type
Communications avec actes
Author
OMAR, Mohd Yusoff Bin
528589 Universiti Teknologi PETRONAS [UTP]
RAMBLI, Dayang Rohaya Awang
528589 Universiti Teknologi PETRONAS [UTP]
SULAIMAN, Suziah
528589 Universiti Teknologi PETRONAS [UTP]
SHIRATUDDIN, Mohd Fairuz
443795 Murdoch University
MERIENNE, Frederic
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
VANHALLE, Delphine
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/19484
DOI
10.1109/game47560.2019.8980789
Date
2019

Abstract

The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games offer, it also may be used as a persuasive tool. In this view, games may be used to persuade stroke patients in shaping a good behavior towards their rehabilitation activity. This paper reports our proposed conceptual design model of building persuasive game for stroke patients that follows the Persuasive System Design Model. We incorporate the persuasive software features that includes reduction, tailoring, self-monitoring, and rewards. The proposed game architecture is also discussed in this paper.

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