• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
  • Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Gamification, sensory feedback, adaptive function on virtual reality rehabilitation: a brief review

Communication avec acte
Author
ZUKI, Fatin Shamimi Mohd
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
SULAIMAN, Suziah
528589 Universiti Teknologi PETRONAS [UTP]
ccRICCA, Aylen
1088564 Laboratoire des Sciences du Numérique de Nantes [LS2N]
ccAWANG RAMBLI, Dayang Rohaya
528589 Universiti Teknologi PETRONAS [UTP]
SAAD, Mohamad Naufal Mohamad
528589 Universiti Teknologi PETRONAS [UTP]

URI
http://hdl.handle.net/10985/23387
DOI
10.1109/icdi57181.2022.10007124
Date
2022-12-01

Abstract

Feedback is often linked to rewards element in gamification to motivate users. However, there are more to feedbacks than rewards elements. Feedback can provide user with useful information and at the same time feedback from user are useful for an adaptive system. There has been lack of empirical basis for feedback design to maintain motivation in virtual reality environment especially for the less cognitively abled population such as stroke patients. This paper presents a review study on gamification, sensory feedback, and adaptive function with regards to the use of virtual reality in stroke rehabilitation. A further analysis was conducted on those work that involves gamification and virtual reality design principles. One major finding is the dominant use of visual feedback in the design as compared to auditory and haptics despite their potentials to encourage motivation and engagement. The literature findings will be used to inform future empirical research on virtual reality design for stroke rehabilitation. The idea is to investigate the effect of sensory feedback and the added value on motivation and engagement. Some plans on how to conduct such a study will be illustrated.

Files in this item

Name:
LISPEN_ICDI_2022_ZUKI.pdf
Size:
603.2Kb
Format:
PDF
Embargoed until:
2023-06-01
View/Open

Collections

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Related items

Showing items related by title, author, creator and subject.

  • Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation 
    Communication avec acte
    MOHD ZUKI, Fatin Shamimi; SULAIMAN, Suziah; RAMBLI, Dayang Rohaya Awang; MOHAMAD SAAD, Mohamad Naufal (IEEE, 2021)
    Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. ...
  • Assessing the Impact of Enriched Virtual Reality on Motivation and Engagement in Stroke Rehabilitation 
    Article dans une revue avec comité de lecture
    ccZUKI, Fatin Shamimi Mohd; ccSULAIMAN, Suziah; ccMERIENNE, Frederic; ccRICCA, Aylen; GUILLET, Christophe; SAAD, Mohamad Naufal Mohamad (Institute of Electrical and Electronics Engineers (IEEE), 2024-09-16)
    Virtual reality is highly recommended for stroke rehabilitation as it was found to aid in recovery and can motivate users. While there are various virtual reality rehabilitation studies, the impact of virtual environments ...
  • The Influence of Audio Sensory Input on the Anxiety Level of the VR Users 
    Communication avec acte
    MOOSAVI, Mahdiyeh Sadat; CHONG, Marcus Yung; NAZRI, Ainul Khairiyah Mohd; ccMERIENNE, Frédéric; ccCHRISTOPHE, GUILLET; ccAWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah (IEEE, 2022-12-01)
    This study investigates subjects’ behavior in visual audio conflict conditions in stressful and stressless environments. To increase subjects’ stress and anxiety in subjects we placed subjects in a chaotic city and to ...
  • Design of Game-Based Virtual Forests for Psychological Stress Therapy 
    Article dans une revue avec comité de lecture
    ccMOHAMAD YAHAYA, Nur Ain; ccAWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah; ccMERIENNE, Frédéric; ALYAN, Emad (MDPI AG, 2023-02-02)
    Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those ...
  • Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation 
    Communication avec acte
    OMAR, Mohd Yusoff Bin; RAMBLI, Dayang Rohaya Awang; SULAIMAN, Suziah; SHIRATUDDIN, Mohd Fairuz; VANHALLE, Delphine (IEEE, 2019)
    The gamification of stroke rehabilitation may increase patient's motivation and engagement towards their rehabilitation activity and hence contributes to faster recovery. Apart from the interactive experience that games ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales