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The Impact of Virtual Nature Therapy on Stress Responses: A Systematic Qualitative Review

Article dans une revue avec comité de lecture
Auteur
SYED ABDULLAH, Sharifah Shuthairah
528589 Universiti Teknologi PETRONAS [UTP]
AWANG RAMBLI, Dayang Rohaya
528589 Universiti Teknologi PETRONAS [UTP]
SULAIMAN, Suziah
528589 Universiti Teknologi PETRONAS [UTP]
ALYAN, Emad
528589 Universiti Teknologi PETRONAS [UTP]
MERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
DIYANA, Nadia
469321 Universiti Utara Malaysia [UUM]

URI
http://hdl.handle.net/10985/21355
DOI
10.3390/f12121776
Date
2021
Journal
Forests

Résumé

This study aims to review the key findings of past studies that assessed the impact of virtual environments, such as nature and forests for stress therapy. Previous research has found that virtual reality (VR) experiences affect socio-affective behavior, indicating the potential of using VR for cognitive and psychological stress therapy. However, evidence for the impacts of virtual forest therapy as a stress-reduction technique is lacking, and the usefulness of these techniques has yet to be determined. This review was carried out following the preferred reporting items for meta-analyses and systematic reviews. It summarized the literature and provided evidence on virtual forest therapy (VFT) effectiveness in stress relief. We conducted a literature search considering VR-related studies published from 2013 until June 2021 for different databases, including Embase, Medline/PubMed, Hindawi, ScienceDirect, Scopus, Web of Science, Taylor & Francis, and the Cochrane Library, to see how effective VFT reduces stress levels and improves mental well-being. According to the set inclusion criteria, eighteen relevant papers detailing original research were eligible for inclusion. This overview suggests that VR provides benefits for assessing and reducing stress levels. While real natural environments effectively promote recovery from stress, virtual exposure to nature also positively affects stress. Thus, VR could be an effective technique for promoting relaxation, particularly during the COVID-19 pandemic, where stress levels rise globally. However, more in-depth studies are required to substantiate this potential field of VR relaxation.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • The Influence of Virtual Forest Walk on Physiological and Psychological Responses 
    Article dans une revue avec comité de lecture
    ALYAN, Emad; COMBE, Theo; AWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah; MERIENNE, Frédéric; DIYANA, Nadia (MDPI AG, 2021)
    The authors of this paper sought to investigate the impact of virtual forest therapy based on realistic versus dreamlike environments on reducing stress levels. Today, people are facing an increase in stress levels in ...
  • Design of Game-Based Virtual Forests for Psychological Stress Therapy 
    Article dans une revue avec comité de lecture
    ccMOHAMAD YAHAYA, Nur Ain; ccAWANG RAMBLI, Dayang Rohaya; SULAIMAN, Suziah; ccMERIENNE, Frédéric; ALYAN, Emad (MDPI AG, 2023-02-02)
    Numerous studies have reported the beneficial effects of natural environments on human health and wellbeing. Virtual games may offer a practical approach to experience the illusion of being in a natural setting for those ...
  • Proposed Conceptual Design Model of Persuasive Game for Upper limb for Stroke Rehabilitation 
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    OMAR, Mohd Yusoff Bin; RAMBLI, Dayang Rohaya Awang; SULAIMAN, Suziah; SHIRATUDDIN, Mohd Fairuz; MERIENNE, Frédéric; VANHALLE, Delphine (IEEE, 2019)
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    Communication avec acte
    MOHD ZUKI, Fatin Shamimi; SULAIMAN, Suziah; RAMBLI, Dayang Rohaya Awang; MERIENNE, Frédéric; MOHAMAD SAAD, Mohamad Naufal (IEEE, 2021)
    Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. ...
  • Gamification, sensory feedback, adaptive function on virtual reality rehabilitation: a brief review 
    Communication avec acte
    ZUKI, Fatin Shamimi Mohd; ccMERIENNE, Frédéric; SULAIMAN, Suziah; ccRICCA, Aylen; ccAWANG RAMBLI, Dayang Rohaya; SAAD, Mohamad Naufal Mohamad (IEEE, 2022-12-01)
    Feedback is often linked to rewards element in gamification to motivate users. However, there are more to feedbacks than rewards elements. Feedback can provide user with useful information and at the same time feedback ...

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