Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments
Communication avec acte
Virtual reality (VR) sketching tends to be democratized in the early stages of design for several reasons (e.g., improved creativity). Nevertheless, our field studies and the scientific literature identified some constraints to the use of VR sketching such as the low quality of the sketches impacting the acceptance of the design tool for the future users. The objective of our study is better understand them to improve the quality of user sketches. Thirty-one participants completed questionnaires (VR and drawing experience, visuo-spatial skills, usability) and performed 2 VR sketching tasks. Sketch quality was evaluated using a multifactorial approach (volume, proportion, fidelity). The results showed that each skill (visuo-spatial abilities, drawing experience and spatial inspection) has a specific impact on some factors. We detailed the results and proposed recommendations for improving the use of the sketching software and sketches quality.
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Is virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching Article dans une revue avec comité de lectureCHANIAUD, Noémie; FLEURY, Sylvain; POUSSARD, Benjamin; CHRISTMANN, Olivier; GUITTER, Thibaut; RICHIR, Simon (Cambridge University Press, 2023-09-25)Virtual reality (VR) sketching has many advantages for product design and tends to be more and more used among designers and non-designers (end-users). Nevertheless, few studies have focused on the skills needed to use VR ...
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air Article dans une revue avec comité de lectureCHRISTMANN, Olivier; FLEURY, Sylvain; MIGAUD, Jérôme; RAIMBAULT, Vincent; POUSSARD, Benjamin; GUITTER, Thibaut; GORISSE, Geoffrey; RICHIR, Simon (SAGE Publications, 2022)This study presents two experiments addressing the representation of scientific data, in particular airflows, with a user-centered design approach. Our objective is to provide users feedback to data visualization designers ...
An investigation of design in virtual reality across the variation of training degree and visual realism Communication avec acteFLEURY, Sylvain; DUPONT, Laurent; CHANIAUD, Noémie; TAMAZART, Saadallah; POUSSARD, Benjamin; GORISSE, Geoffrey; RICHIR, Simon (2022)Research showed that immersive technologies can significantly improve the design process. However, it is important to consider the ease of implementation of solutions (e.g. price, simplicity). Therefore, the objective of ...
What are the Challenges and Enabling Technologies to Implement the Do-It-Together Approach Enhanced by Social Media, its Benefits and Drawbacks? Article dans une revue avec comité de lectureInspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product ...
Article dans une revue avec comité de lectureFLEURY, Sylvain; POUSSARD, Benjamin; BLANCHARD, Philippe; DUPONT, Laurent; BROEKEMA, Peter; RICHIR, Simon (CAD Solutions, LLC, 2022)Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this ...