General framework of geometric simplification for mitigating cybersickness
Communication avec acte
Virtual reality have advanced rapidly and are spreading in much of the world for huge numbers of application domains. However the cybersickness appears for many VR users and it is still a significant issue preventing them to feel free to use VR technology. In most of VR experience, the immersive display system can provoking much more self-motion perceived by eyes than the one given by vestibular systems. Through the sensory conflict theory, the mismatch in visual and vestibular sense causes sickness. In this paper a general framework for applying geometric simplification on the virtual scene is proposed with the aim of lowering the visually induced self-motion that can be quantified by optic flow analyzed on the rendered images. The synthetized image that includes original scene at central part and simplified scene at peripheral part, are rendered to VR users. The analyzed optic flow on the synthetized images is much less than the one given by the original images.
Files in this item
Showing items related by title, author, creator and subject.
Communication avec acteLOU, Ruding; SO HAU YUE, Richard; CHAN, Tsz-Tai; BECHMANN, Dominique; MERIENNE, Frédéric (IEEE, 2022-10)Today virtual reality (VR) technologies became more and more widespread and found strong applications in various domains. However the fear to experience motion sickness is still an important barrier for new VR users. ...
Communication avec acteThe current industrial PLM tool generally relies on Concurrent Engineering (CE), which involves conducting product design and manufacturing stages in parallel and integrating technical data for sharing among different ...
Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design Communication avec acteIn co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task ...
Multi-user interface for co-located real-time work with digital mock-up: a way to foster collaboration? Article dans une revue avec comité de lectureNowadays more and more industrial design activities adopt the strategy of Concurrent Engineering (CE), which changes the way to carry out all the activities along the product’s lifecycle from sequential to parallel. Various ...
Design in context of use: An experiment with a multi-view and multi-representation system for collaborative design Article dans une revue avec comité de lectureThe current trend of product design leads to a change in the collaborative working style. To find the most efficient way to exchange information on the digital mock-up of a product, a synchronous co-located collaborative ...