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ARPuzzle: Evaluating the Effectiveness of Collaborative Augmented Reality

Communication avec acte
Auteur
BATAILLE, Guillaume
204598 Orange Labs [Cesson-Sévigné]
LAMMINI, Abdelhadi
204598 Orange Labs [Cesson-Sévigné]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/24564
DOI
10.1109/ISMAR59233.2023.00079
Date
2023-10-16

Résumé

Collaborative Augmented Reality (CAR) offers disruptive ways for people to collaborate. However, this emerging technology must improve its acceptance, efficiency, and usability to scale up and, for example, support augmented operations executed by technicians. This paper presents our CAR system and its experimentation during a cooperative puzzle-solving task. Our system provides collaborators with a shared virtual space allowing verbal and non-verbal interpersonal communications, and intuitive interactions with shared virtual replicas of real objects. Our system also integrates avatars embodied by remote users. We conducted a dual-user study comparing colocated and remote solving of a puzzle virtual replica with its real solving. We evaluated task performance, collaboration, mutual awareness, spatial presence, and copresence, usability, and preference. We found that, if real is preferred and more efficient than our CAR system, CAR is reaching favorable usability levels. We also found that remote augmented reality including full-body avatars offers similar results to colocated augmented reality. This preliminary work paves the way for future research aiming to support and enhance the design and making of Collaborative Augmented Reality systems dedicated to augmented operations.

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Fin d'embargo:
2024-04-16
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Documents liés

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  • Augmented reality as an aid for the use of machine tools 
    Article dans une revue avec comité de lecture
    ccCHARDONNET, Jean-Rémy; FROMENTIN, Guillaume; MARTINS DO OUTEIRO, Jose Carlos (Research and Science Today, 2017)
    This article presents a work in progress of using augmented reality as a way to help handling computer numerical control (cnc) machine tools. Several reasons justify the use of augmented reality in machine tools: (i) a ...
  • Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment 
    Communication avec acte
    KLEIN, Guillaume; ccCHARDONNET, Jean-Rémy; PLOUZEAU, Jérémy; ccMERIENNE, Frédéric (Springer Nature Switzerland, 2023-09-05)
    The continuous improvement of reactivity and resilience of the maintenance teams is one of many industrial companies’ priorities, especially in the scope of urgent interventions. To save valuable time usually lost travelling, ...
  • Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation 
    Article dans une revue avec comité de lecture
    RYARD, Julien; SECHEPPET, Mélanie; BENEZET, Clémence; AZEMA, Guillaume; LEBLANC, Serge; ccCHARDONNET, Jean-Rémy (Institute of Electrical and Electronics Engineers (IEEE), 2021)
    Animal welfare has become an increasingly important concern in the sports field. Learning horse-drawn carriage driving requires much time and effort for both the drivers and the horses because the associated gestures to ...
  • RemoteAR : Reconstruction d'environnement pour la collaboration en Réalité Augmentée 
    Communication avec acte
    CABY, Bruno; BATAILLE, Guillaume; ccDANGLADE, Florence; ccMERIENNE, Frédéric; CHARDONNET, Jean-Rémy (2024-03-25)
    La restitution d’environnements réels au sein d’un espace virtuel partagé est un enjeu majeur pour la collaboration en réalité étendue. L’objectif de cette recherche est de proposer un système de captation d’un environnement ...
  • Dexterous Grasping Tasks Generated With an Add-on End Effector of a Haptic Feedback System 
    Article dans une revue avec comité de lecture
    LÉON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; ccCHARDONNET, Jean-Rémy (American Society of Mechanical Engineers, 2016)
    The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...

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