Integration of additive manufacturing and augmented reality in early design phases: a way to foster remote creativity
Article dans une revue avec comité de lecture
Date
2023-12-02Journal
International Journal on Interactive Design and Manufacturing (IJIDeM)Abstract
Additive Manufacturing (AM) has known a substantial growth in recent years. More and more designers are interested in
using AM during the early design stages, and are not familiar with the opportunities provided by AM. Augmented Design
with AM Methodology (ADAM2) is a methodology which can help the designer to understand and exploit the potential of
AM. This methodology can be explained through inspirational objects to represent the opportunities of AM. However, due to
the substantial manufacturing expenses incurred in producing multiple sets of physical cubes of ADAM2 during the product
design process, this paper exploring the implementation of Augmented Reality (AR) technology as a cost-effective means
to showcase and demonstrate these cubes. This paper presents the integration of 14 cubes and AR and evaluates whether
virtual cubes could have similar performance as real cubes in terms of usability and AM potential. The digitalization of these
inspirational objects and their inter-action through AR is proposed to overcome the limits of physical objects during early
product design. Through a mobile device (e.g., smartphone) the user can interact through screen with virtual inspirational
objects. An AR application is developed to let users have interaction with 14 virtual cubes as similar with manipulating with
real cubes. Users could manipulate cubes and change their material with the markerless AR application. Then the prototyped
AR application is tested by experiment. The result shows the virtual cubes can achieved promising performance as similar
as the real cubes in the usability and demonstrating the potential of AM. In future work, experiments will be conducted to
examine the impact of early design on creativity.
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