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How do interactive tabletop systems influence collaboration?

Article dans une revue avec comité de lecture
Auteur
ccBUISINE, Stéphanie
BESACIER, Guillaume
VERNIER, Frédéric
ccAOUSSAT, Améziane
127758 Laboratoire Conception de Produits et Innovation [LCPI]

URI
http://hdl.handle.net/10985/6691
DOI
http://dx.doi.org/10.1016/j.chb.2011.08.010
Date
2012
Journal
Computers in Human Behavior

Résumé

This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these impact collaboration. We chose creative problem solving such as brainstorming as an application framework to test several collaborative media: the use of pen-and-paper tools, the ‘‘around-the-table’’ form factor, the digital tabletop interface, the attractiveness of interaction styles. Eighty subjects in total (20 groups of four members) participated in the experiments. The evaluation criteria were task performance, collaboration patterns (especially equity of contributions), and users’ subjective experience. The ‘‘aroundthe-table’’ form factor, which is hypothesized to promote social comparison, increased performance and improved collaboration through an increase of equity. Moreover, the attractiveness of the tabletop device improved subjective experience and increased motivation to engage in the task. However, designing attractiveness seems a highly challenging issue, since overly attractive interfaces may distract users from the task.

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  • Laboratoire Conception de Produits et Innovation (LCPI)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Computer-supported creativity: Evaluation of a tabletop mind-map application 
    Article dans une revue avec comité de lecture
    ccBUISINE, Stéphanie; BESACIER, Guillaume; NAJM, Marianne; VERNIER, Frédéric; ccAOUSSAT, Améziane (Springer Link, 2007)
    The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling groups of 4 participants to build mind-maps ...
  • Dynamic tabletop interfaces for increasing creativity 
    Article dans une revue avec comité de lecture
    SCHMITT, Lara; ccBUISINE, Stéphanie; CHABOISSIER, Jonathan; VERNIER, Frédéric; ccAOUSSAT, Améziane (Elsevier, 2012)
    We designed a tabletop brainwriting interface to examine the effects of time pressure and social pressure on the creative performance. After positioning this study with regard to creativity research and human activity in ...
  • Using avatars to tailor ideation process to innovation strategy 
    Article dans une revue avec comité de lecture
    ccBUISINE, Stéphanie; GUEGAN, Jérôme; BARRE, Jessy; ccSEGONDS, Frederic; ccAOUSSAT, Améziane (SPRINGER, 2016)
    To face innovation challenges of the twenty-first century, companies should learn from proven successful strategies and draw on technological evolutions as well. Our proposal consists in aligning ideation to innovation ...
  • Supports technologiques collaboratifs à la méthode des Personas 
    Article dans une revue avec comité de lecture
    BARRE, Jessy; ccBUISINE, Stéphanie; GUEGAN, Jérôme; ccMANTELET, Fabrice; ccSEGONDS, Frederic; ccAOUSSAT, Améziane (Europia, 2016)
    In this paper, we present two experiments to test the impact of collaborative technology to support the Persona method. In the first experiment, 24 designers used the Persona method to anticipate user needs for the design ...
  • Generating prospective scenarios of use in innovation projects 
    Article dans une revue avec comité de lecture
    NELSON, Julien; ccBUISINE, Stéphanie; GAZO, Claude; ccAOUSSAT, Améziane (Presses Universitaires de France, 2014)
    Prospective ergonomics is concerned with the anticipation of future needs and activities to assist the early stages of user-centered innovation design projects. Few studies have proposed methodologies to assist prospective ...

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