Dynamic tabletop interfaces for increasing creativity
TypeArticles dans des revues avec comité de lecture
We designed a tabletop brainwriting interface to examine the effects of time pressure and social pressure on the creative performance. After positioning this study with regard to creativity research and human activity in dynamic environments, we present our interface and experiment. Thirty-two participants collaborated (by groups of four) on the tabletop brainwriting task under four conditions of time pressure and two conditions of social pressure. The results show that time pressure increased the quantity of ideas produced and, to some extent, increased the originality of ideas. However, it also deteriorated user experience. Besides, social pressure increased quantity of ideas as well as motivation, but decreased collaboration. We discuss the implications for creativity research and Human–Computer Interaction. Anyhow, our results suggest that the Press factor, operationalized by Time- or Social-pressure, should be considered as a powerful lever to enhance the effectiveness of creative problem solving methods.
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Visualiser des documents liés par titre, auteur, créateur et sujet.
BUISINE, Stéphanie; BESACIER, Guillaume; NAJM, Marianne; AOUSSAT, Améziane; VERNIER, Frédéric (Springer Link, 2007)The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling groups of 4 participants to build mind-maps ...
BUISINE, Stéphanie; BESACIER, Guillaume; AOUSSAT, Améziane; VERNIER, Frédéric (Elsevier, 2012)This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these impact collaboration. We chose creative problem solving such as brainstorming as an application framework to test several ...
BUISINE, Stéphanie; GUEGAN, Jérôme; BARRE, Jessy; SEGONDS, Frédéric; AOUSSAT, Améziane (SPRINGER, 2016)To face innovation challenges of the twenty-first century, companies should learn from proven successful strategies and draw on technological evolutions as well. Our proposal consists in aligning ideation to innovation ...
BARRE, Jessy; BUISINE, Stéphanie; GUEGAN, Jérôme; SEGONDS, Frédéric; MANTELET, Fabrice; AOUSSAT, Améziane (2016)In this paper, we present two experiments to test the impact of collaborative technology to support the Persona method. In the first experiment, 24 designers used the Persona method to anticipate user needs for the design ...
NELSON, Julien; BUISINE, Stéphanie; AOUSSAT, Améziane (King Mongkut University of Technology North Bangkok Press, 2009)In this paper, we present some theories sover past decades describing interactions between designers and users, and a state of the art of methods and tools to support these interactions in user-centred design. We discuss ...