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3D sound for simulation of arthroscopic surgery

Communication avec acte
Auteur
CORENTHY, Loïc
ORTEGA-GONZALEZ, Vladimir
ESPADERO-GUILLERMO, Jose Miguel
ccGARBAYA, Samir
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/9131
DOI
10.1115/WINVR2010-3745
Date
2010

Résumé

Arthroscopic surgery offers many advantages compared to traditional surgery. Nevertheless, the required skills to practice this kind of surgery need specific training. Surgery simulators are used to train surgeon apprentices to practice specific gestures. In this paper, we present a study showing the contribution of 3D sound in assisting the triangulation gesture in arthroscopic surgery simulation. This ability refers to the capacity of the subject to manipulate the instruments while having a modified and limited view provided by the video camera of the simulator. Our approach, based on the use of 3D sound metaphors, provides interaction cues to the subjects about the real position of the instrument. The paper reports a performance evaluation study based on the perception of 3D sound integrated in the process of training of surgical task. Despite the fact that 3D sound cueing was not shown useful to all subjects in terms of execution time, the results of the study revealed that the majority of subjects who participated to the experiment confirmed the added value of 3D sound in terms of ease of use.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

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  • Using 3D sound for providing 3D interaction in virtual environment 
    Communication avec acte
    ORTEGA-GONZALEZ, Vladimir; ccMERIENNE, Frédéric; ccGARBAYA, Samir (ASME, 2010)
    In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing ...
  • Reducing reversal errors in localizing the source of sound in virtual environment without head tracking 
    Communication avec acte
    ORTEGA-GONZALEZ, Vladimir; ccMERIENNE, Frédéric; ccGARBAYA, Samir (Springer-Verlag, 2010)
    This paper presents a study about the effect of using additional audio cueing and Head-Related Transfer Function (HRTF) on human performance in sound source localization task without using head movement. The existing ...
  • A new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly 
    Article dans une revue avec comité de lecture
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; SUNG, Raymond C.W.; ccGARBAYA, Samir (Emerald, 2014)
    Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance ...
  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform 
    Communication avec acte
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RICTCHIE, James; ccGARBAYA, Samir (Springer, 2012)
    Virtual assembly platforms (VAPs) provide a means to interrogate product form, fit and function thereby shortening the design cycle time and improving product manufacturability while reducing assembly cost. VAPs lend ...
  • The development of a physics and constraint-based haptic virtual assembly system 
    Article dans une revue avec comité de lecture
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; ccGARBAYA, Samir (Emerald, 2014)
    Purpose – This paper aims to report the development and key features of a novel virtual reality system for assembly planning and evaluation called Haptic Assembly and Manufacturing System (HAMS). The system is intended to ...

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