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Effect of weight perception on human performance in a haptic-enabled virtual assembly platform

Communication avec acte
Auteur
GONZALEZ-BADILLO, Germanico
MEDELLIN-CASTILLO, Hugo
LIM, Theodore
RICTCHIE, James
ccGARBAYA, Samir
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/10281
Date
2012

Résumé

Virtual assembly platforms (VAPs) provide a means to interrogate product form, fit and function thereby shortening the design cycle time and improving product manufacturability while reducing assembly cost. VAPs lend themselves to training and can be used as offline programmable interfaces for planning and automation. Haptic devices are increasingly being chosen as the mode of interaction for VAPs over conventional glove-based and 3D-mice, the key benefit being the kinaesthetic feedback users receive while performing virtual assembly tasks in 2D/3D space leading to a virtual world closer to the real world. However, the challenge in recent years is to understand and evaluate the addedvalue of haptics. This paper reports on a haptic enabled VAP with a view to questioning the awareness of the environment and associated assembly tasks. The objective is to evaluate and compare human performance during virtual assembly and real-world assembly, and to identify conditions that may affect the performance of virtual assembly tasks. In particular, the effect of weight perception on virtual assembly tasks is investigated.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

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  • A new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly 
    Article dans une revue avec comité de lecture
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; SUNG, Raymond C.W.; ccGARBAYA, Samir (Emerald, 2014)
    Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance ...
  • The development of a physics and constraint-based haptic virtual assembly system 
    Article dans une revue avec comité de lecture
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; ccGARBAYA, Samir (Emerald, 2014)
    Purpose – This paper aims to report the development and key features of a novel virtual reality system for assembly planning and evaluation called Haptic Assembly and Manufacturing System (HAMS). The system is intended to ...
  • An evaluation of physics engines and their application in haptic virtual assembly environments 
    Communication avec acte
    MEDELLIN-CASTILLO, Hugo; FLETCHER, C.; LIM, Theodore; RITCHIE, James M.; ccGARBAYA, Samir (Springer, 2012)
    Virtual Reality (VR) applications are employed in engineering situation to simulate real and artificial situations where the user can interact with 3D models in real time. Within these applications the virtual environment ...
  • Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments 
    Communication avec acte
    KOSMADOUDI, Zoe; LIM, Theodore; RITCHIE, James M.; LIU, Ying; SUNG, Raymond; BAALSRUD HAUGE, Jannicke; WENDRICH, Robert; STANESCU, Ioana A.; ccGARBAYA, Samir (Springer International Publishing, 2013)
    Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking ...
  • Sensorial Virtualization: Coupling Gaming and Virtual Environment 
    Article dans une revue avec comité de lecture
    MIRAOUI, Chekra; WENDRICH, Robert; LIM, Theodore; STANESCU, Ioana Andreea; HAUGE, Jannicke Baalsrud; ccGARBAYA, Samir (2014)
    Virtual reality and virtualization are currently used to design complex systems and demonstrate that they represent the functionalities of real systems. However, the design refinement of the virtual environment (VE) and ...

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