Using relative head and hand-target features to predict intention in 3D moving-target selection
Communication avec acte
Selection of moving targets is a common, yet complex task in human-computer interaction (HCI) and virtual reality (VR). Predicting user intention may be beneficial to address the challenges inherent in interaction techniques for moving-target selection. This article extends previous models by integrating relative head-target and hand-target features to predict intended moving targets. The features are calculated in a time window ending at roughly two-thirds of the total target selection time and evaluated using decision trees. With two targets, this model is able to predict user choice with up to ~ 72% accuracy on general moving-target selection tasks and up to ~ 78% by also including task-related target properties.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Visualiser des documents liés par titre, auteur, créateur et sujet.
Communication avec acteCASALLAS, Juan Sebastian; OLIVER, James H.; KELLY, Jonathan W.; GARBAYA, Samir; MERIENNE, Frédéric (Springer Berlin Heidelberg, 2013)Novel interaction techniques have been developed to address the difficulties of selecting moving targets. However, similar to their static-target counterparts, these techniques may suffer from clutter and overlap, which ...
Article dans une revue avec comité de lectureMIRZAEI, Mohammad Ali; OLIVER, James H.; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (Springer Verlag, 2014)This paper presents a novel speak-to-VR virtual reality peripheral network (VRPN) server based on speech processing. The server uses a microphone array as a speech source and streams the results of the process through a ...
Article dans une revue avec comité de lectureLANDRIEU, Jérémie; NUGRAHA BAHAR, Yudi; PÈRE, Christian; GARBAYA, Samir; NICOLLE, Christophe; MERIENNE, Frédéric (2013)In this study we aimed at evaluating the benefit of managing a digital mock-up for renovation operations in an ancient building. Focusing on thermal efficiency, the renovation proposal dealt with the great windows. We ...
Reducing reversal errors in localizing the source of sound in virtual environment without head tracking Communication avec acteThis paper presents a study about the effect of using additional audio cueing and Head-Related Transfer Function (HRTF) on human performance in sound source localization task without using head movement. The existing ...
Communication avec acteIn this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing ...