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Using relative head and hand-target features to predict intention in 3D moving-target selection

Communication avec acte
Auteur
CASALLAS, Juan Sebastian
OLIVER, James H.
KELLY, Jonathan W.
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
ccGARBAYA, Samir

URI
http://hdl.handle.net/10985/9417
DOI
10.1109/VR.2014.6802050
Date
2014

Résumé

Selection of moving targets is a common, yet complex task in human-computer interaction (HCI) and virtual reality (VR). Predicting user intention may be beneficial to address the challenges inherent in interaction techniques for moving-target selection. This article extends previous models by integrating relative head-target and hand-target features to predict intended moving targets. The features are calculated in a time window ending at roughly two-thirds of the total target selection time and evaluated using decision trees. With two targets, this model is able to predict user choice with up to ~ 72% accuracy on general moving-target selection tasks and up to ~ 78% by also including task-related target properties.

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LE2I_VR_2014_CASALLAS.pdf
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Towards a Model for Predicting Intention in 3D Moving-Target Selection Tasks 
    Communication avec acte
    CASALLAS, Juan Sebastian; OLIVER, James H.; KELLY, Jonathan W.; ccMERIENNE, Frédéric; ccGARBAYA, Samir (Springer Berlin Heidelberg, 2013)
    Novel interaction techniques have been developed to address the difficulties of selecting moving targets. However, similar to their static-target counterparts, these techniques may suffer from clutter and overlap, which ...
  • New wireless connection between user and VE using speech processing 
    Article dans une revue avec comité de lecture
    MIRZAEI, Mohammad Ali; OLIVER, James H.; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer Verlag, 2014)
    This paper presents a novel speak-to-VR virtual reality peripheral network (VRPN) server based on speech processing. The server uses a microphone array as a speech source and streams the results of the process through a ...
  • Joint Platform for the Real-Scale 3D Visualization of Conceptual Design Incorporating Semantic 
    Communication avec acte
    HATTAR, Gunjeet; MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy; ccGARBAYA, Samir (Association Française de Réalité Virtuelle, 2013)
    The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning ...
  • Using 3D sound for providing 3D interaction in virtual environment 
    Communication avec acte
    ORTEGA-GONZALEZ, Vladimir; ccMERIENNE, Frédéric; ccGARBAYA, Samir (ASME, 2010)
    In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing ...
  • Augmented Reality Head-Up-Display for Advanced Driver Assistance System: A Driving Simulation Study 
    Communication avec acte
    HALIT, Lynda; KEMENY, Andras; MICHELIN, Sylvain; ALBAUT, Valentin; ccMERIENNE, Frédéric; ccGARBAYA, Samir (AHFE International, 2014)
    Research and technological advance in the field of Augmented Reality (AR) is growing rapidly (Mas, 2011). One of the new application domains is the automobile industry, linked to the necessary men machine aspects of Advanced ...

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