• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
  • Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

New wireless connection between user and VE using speech processing

Article dans une revue avec comité de lecture
Author
MIRZAEI, Mohammad Ali
OLIVER, James H.
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/9469
Date
2014
Journal
Virtual Reality

Abstract

This paper presents a novel speak-to-VR virtual reality peripheral network (VRPN) server based on speech processing. The server uses a microphone array as a speech source and streams the results of the process through a Wi-Fi network. The proposed VRPN server provides a handy, portable and wireless human machine interface that can facilitate interaction in a variety interfaces and application domains including HMD- and CAVE-based virtual reality systems, flight and driving simulators and many others. The VRPN server is based on a speech processing software development kits and VRPN library in C++. Speak-to-VR VRPN works well even in the presence of background noise or the voices of other users in the vicinity. The speech processing algorithm is not sensitive to the user’s accent because it is trained while it is operating. Speech recognition parameters are trained by hidden Markov model in real time. The advantages and disadvantages of the speak-to-VR server are studied under different configurations. Then, the efficiency and the precision of the speak-to-VR server for a real application are validated via a formal user study with ten participants. Two experimental test setups are implemented on a CAVE system by using either Kinect Xbox or array microphone as input device. Each participant is asked to navigate in a virtual environment and manipulate an object. The experimental data analysis shows promising results and motivates additional research opportunities.

Files in this item

Name:
LE2I_VR_2014_MIRZAEI.pdf
Size:
1.273Mb
Format:
PDF
View/Open

Collections

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Related items

Showing items related by title, author, creator and subject.

  • Test-bench for evaluating navigation and interaction in large virtual databases 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
  • Designing a 3D Navigation System Using Cognitive Factors 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    This paper focuses on the measurement and the mathematical definition of cognitive parameters of designing a navigation systembased on these parameters. The nausea level due to different velocities of a 3D scene, the user ...
  • Automatic Stress Classification With Pupil Diameter Analysis 
    Article dans une revue avec comité de lecture
    PEDROTTI, Marco; MIRZAEI, Mohammad Ali; TEDESCO, Adrien; BENEDETTO, Simone; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Taylor & Francis, 2014)
    This article proposes a method based on wavelet transform and neural networks for relating pupillary behavior to psychological stress. The proposed method was tested by recording pupil diameter and electrodermal activity ...
  • Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: a first study 
    Communication avec acte
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SciTePress, 2018)
    Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in ...
  • Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality 
    Article dans une revue avec comité de lecture
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Taylor & Francis, 2017)
    Navigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales