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Nested immersion: Describing and classifying augmented virtual reality

Communication avec acte
Auteur
MARSH, William Eric
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/9993
Date
2015

Résumé

We present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide different views and interaction possibilities within the same virtual scene. At its core, this idea is not novel. However, the literature reveals few examples of this paradigm in which virtual information is presented on a second physical device to augment an immersive virtual environment. Similarly, it is unclear where the system should be positioned within existing augmented/mixed/virtual reality taxonomies. We argue that interactions occur within a nesting of virtual and physical contexts, and that formalizing these relationships is important when attempting to understand perceptual issues. The goal of this paper is, thus, to describe the new system by proposing a scheme to formally identify sources of bias and then adapting an existing taxonomy to classify such systems.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Virtual Distance Estimation in a CAVE 
    Communication avec acte
    MARSH, William Eric; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer International Publishing, 2014)
    Past studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the ...
  • Distance Perception During Cooperative Virtual Locomotion 
    Communication avec acte
    MARSH, William Eric; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (IEEE, 2015)
    Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived ...
  • Institut Image – Le2i 
    Communication avec acte
    MARSH, William Eric; AYKENT, Baris; MARTINEZ, Jean-Luc; ccMERIENNE, Frédéric (IEEE Virtual Reality 2015, 2015)
    Institut Image is a department of Arts et Métiers ParisTech developing virtual reality (VR) for teaching, research, and innovation. The research team is composed of 30 people (teacher- researchers, engineers, PhD students) ...
  • Disassociation of Visual-proprioception Feedback to Enhance Endotracheal Intubation 
    Communication avec acte
    MOOSAVI, Mahdiyeh Sadat; WILLIAMS, Jacob; ccCHRISTOPHE, GUILLET; ccMERIENNE, Frédéric; CECIL, J.; PICKETT, Michael (IEEE, 2022-12-01)
    This paper discusses the key elements of a research study that focused on training an important procedure called “Endotracheal intubation” to novice students. Such a procedure is a virtual part of treating patients who are ...
  • Effect of Tactile Affordance During the Design of Extended Reality-Based Training Environments for Healthcare Contexts 
    Communication avec acte
    GUPTA, Avinash; CECIL, J.; MOOSAVI, Mahdiyeh Sadat; WILLIAMS, Jacob; ccMERIENNE, Frédéric (Springer Nature Switzerland, 2023-07)
    In this paper, the effect of tactile affordance during the design of Extended Reality (XR) based environments is presented. Tactile affordance is one of the Human eXtended Reality Interaction (HXRI) criteria which help lay ...

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