Distance Perception During Cooperative Virtual Locomotion
TypeCommunications avec actes
Virtual distances are often misperceived, though most past research ignores co-located cooperative systems. Because active locomotion plays a role in spatial perception, cooperative viewpoint control may impact perceived distances. Additionally, the center of projection is generally optimized for a single tracked user, meaning that a single action will result in different visual feedback for each user. We describe a study investigating the effect of a co-located cooperative locomotion interface on virtual distance perception. Results indicate that a slight center-of-projection offset did affect distance estimates for the untracked user, but that the cooperation actions themselves did not play a role. This study brings new insights to designing interfaces which facilitate accurate spatial perception in cooperative applications.
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MARSH, William Eric; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric (Springer International Publishing, 2014)Past studies have shown consistent underestimation of distances in virtual reality, though the exact causes remain unclear. Many virtual distance cues have been investigated, but past work has failed to account for the ...
MERIENNE, Frédéric; MARSH, William Eric; AYKENT, Baris; MARTINEZ, Jean-Luc (IEEE Virtual Reality 2015, 2015)Institut Image is a department of Arts et Métiers ParisTech developing virtual reality (VR) for teaching, research, and innovation. The research team is composed of 30 people (teacher- researchers, engineers, PhD students) ...
MARSH, William Eric; MERIENNE, Frédéric (IEEE, 2015)We present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide different views and interaction possibilities within the same ...
MIRZAEI, Mohammad Ali; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric (SciTePress, 2018)Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in ...
PLOUZEAU, Jérémy; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric (2017)In virtual reality, a simulator exists for each application and is therefore designed to fullfil simulation requirements. In this poster, we present a novel dynamic platform that can be used in different configurations. ...