From Virtual Reality to Virtual Teleportation: Change How Users Experience Virtual Worlds.
From Virtual Reality to Virtual Teleportation. Change How Users Experience Virtual Worlds.
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Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform POUSSARD, Benjamin; LOUP, Guillaume; CHRISTMANN, Olivier; EYNARD, Rémy; PALLOT, Marc; RICHIR, Simon; HERNOUX, Franck; LOUP-ESCANDE, Emilie (2014)This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a “twilight space” which is a space ...
Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions LOUP-ESCANDE, Emilie; CHRISTMANN, Olivier; DAMIANO, Romain; HERNOUX, Franck; RICHIR, Simon (The University of Reading, 2012)The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - on a virtual environment allowing self-learning tasks as dishwashing by workers with mental deficiencies. ...
On the effectiveness of experimenting with C-K theory in design education: analysis of process methodology, results and main lessons drawn BLANCHARD, Philippe; CORSI, Patrick; CHRISTOFOL, Hervé; RICHIR, Simon (2013)This paper experiments a transdisciplinary design innovation way in educational contexts through workshops implementing a C-K Theory-based co-evolution between Concepts and Knowledge spaces. At l’école de design Nantes ...
RICHIR, Simon; FUCHS, Philippe; LOURDEAUX, Domitile; MILLET, Dominique; BUCHE, Cédric; QUERREC, Ronan (2015)The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring ...
JDID, Farah; RICHIR, Simon; LIORET, Alain (ACM Press, 2013)This paper studies the added value of VR to the art of stage setting through examples and experiments. It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well ...