Sensorial Virtualization: Coupling Gaming and Virtual Environment
Article dans une revue avec comité de lecture
Date
2014Journal
Journal of Advanced Distributed Learning TechnologyAbstract
Virtual reality and virtualization are currently used to design complex systems and demonstrate that they represent the functionalities of real systems. However, the design refinement of the virtual environment (VE) and distributed virtual environment (DVE) are still time consuming and costly, as it is mainly based on running experiments and the analysis of data deriving from virtual task execution samples of users. Gaming provides the player with online feedback on his performance communicated to the user through different sensory channels: vision, spatialized audio and haptics. This paper presents a prospective vision and the potential of a novel approach that extends the concept of human-in-the-loop originated form the User-Centred Design to Game-Enhanced VE design. In this concept, the player performance scores are analysed online and used for the optimization of the VE. The dynamic interoperability between the user experience records and the VE properties could shorten the development cycle time and satisfy the requirements of the application domain.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Communication avec acteKOSMADOUDI, Zoe; LIM, Theodore; RITCHIE, James M.; LIU, Ying; SUNG, Raymond; BAALSRUD HAUGE, Jannicke; WENDRICH, Robert; STANESCU, Ioana A.; GARBAYA, Samir (Springer International Publishing, 2013)Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking ...
-
Communication avec acteGONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RICTCHIE, James; GARBAYA, Samir (Springer, 2012)Virtual assembly platforms (VAPs) provide a means to interrogate product form, fit and function thereby shortening the design cycle time and improving product manufacturability while reducing assembly cost. VAPs lend ...
-
Article dans une revue avec comité de lectureGONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; SUNG, Raymond C.W.; GARBAYA, Samir (Emerald, 2014)Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance ...
-
Article dans une revue avec comité de lectureGONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; GARBAYA, Samir (Emerald, 2014)Purpose – This paper aims to report the development and key features of a novel virtual reality system for assembly planning and evaluation called Haptic Assembly and Manufacturing System (HAMS). The system is intended to ...
-
Communication avec acteMEDELLIN-CASTILLO, Hugo; FLETCHER, C.; LIM, Theodore; RITCHIE, James M.; GARBAYA, Samir (Springer, 2012)Virtual Reality (VR) applications are employed in engineering situation to simulate real and artificial situations where the user can interact with 3D models in real time. Within these applications the virtual environment ...