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Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments

Communication avec acte
Author
KOSMADOUDI, Zoe
32402 Heriot-Watt University [Edinburgh] [HWU]
LIM, Theodore
32402 Heriot-Watt University [Edinburgh] [HWU]
RITCHIE, James M.
32402 Heriot-Watt University [Edinburgh] [HWU]
LIU, Ying
SUNG, Raymond
32402 Heriot-Watt University [Edinburgh] [HWU]
BAALSRUD HAUGE, Jannicke
217679 Bremer Institut für Produktion und Logistik GmbH [BIBA]
WENDRICH, Robert
STANESCU, Ioana A.
253179 Carol I National Defence University
ccGARBAYA, Samir
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/9464
DOI
10.1007/978-3-319-12157-4_34
Date
2013

Abstract

Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking design creativity remains limited to conveying established geometry. Gameplay conversely excels in memorable and formative experiences and could spur intuition and natural creativity. If games are profoundly imbued for purposeful play, thriving on tacit and explicit user knowledge, a CAD system carefully stylized with ludic mechanisms could potentially be highly productive. An emergent serious game (SG) and CAD system may then hold promise. Preliminary feedbacks suggest a game-CAD environment incorporating interoperable mechanisms of CAD and SG systems to exchange creation improves user interactions resulting in better evolution of the workflow. The emerging scenarios presented reports a transformative approach to understanding of relationships in CAD use, learning and play mechanisms that enhance creativity and innovation.

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