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The Effects of the Use of Serious Game in Eco-Driving Training

Article dans une revue avec comité de lecture
Author
HRIMECH, Hamid
BELOUFA, Sabrina
227 Laboratoire d'Etude de l'Apprentissage et du Développement [Dijon] [LEAD]
133641 Technocentre Renault [Guyancourt]
BOUCHEIX, Jean-Michel
227 Laboratoire d'Etude de l'Apprentissage et du Développement [Dijon] [LEAD]
CAUCHARD, Fabrice
227 Laboratoire d'Etude de l'Apprentissage et du Développement [Dijon] [LEAD]
VEDRENNE, Joël
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/11355
DOI
10.3389/fict.2016.00022
Date
2016
Journal
Frontiers in information and communication technologies

Abstract

Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice messages, etc.). The results demonstrate that the serious game influences positively the behavior of inexperienced drivers in ecological driving, leading to a significant reduction (up to 10%) of their CO2 emission. This work brings also some guidelines for the design process. The experiences lead to a determination of the best eco-driving rules allowing a significant reduction of CO2 emission.

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