Haptic Interface to Interact with a Virtual Vehicle Cockpit
Communication avec acte
This paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedback while driving. The design of this interface takes into account the criteria for virtual reality not inducing cognitive overload resulting from the complexity of use and the invasiveness of the device. Especial attention is taken to be as accurate as possible in the interaction with the elements of the cockpit while ensuring high quality tactile feedback to the user as well as a good perception of the elements of the cockpit, and to minimize task execution errors, disturbances on the driver currently driving and the device latency. User experiments show the effectiveness of our device through visuo-haptic feedback.
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Article dans une revue avec comité de lectureHRIMECH, Hamid; BELOUFA, Sabrina; MERIENNE, Frédéric; BOUCHEIX, Jean-Michel; CAUCHARD, Fabrice; VEDRENNE, Joël; KEMENY, Andras (Frontiers Media S.A, 2016)Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects ...
Communication avec acteHATTAR, Gunjeet; MIRZAEI, Mohammad Ali; GARBAYA, Samir; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (Association Française de Réalité Virtuelle, 2013)The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning ...
A perceptual calibration method to ameliorate the phenomenon of non-size-constancy in hetereogeneous VR displays Communication sans acteDORADO, José Luis; CHARDONNET, Jean-Rémy; FIGUEROA, Pablo; MERIENNE, Frédéric; HERNANDEZ, Tiberio (2018)The interception of the action-perception loop in virtual reality [VR] causes that understanding the effects of different display factors in spatial perception becomes a challenge. For example, studies have reported that ...
Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment Article dans une revue avec comité de lectureAYKENT, Baris; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric; KEMENY, Andras (2018)Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
Communication avec acteFIGUEROA, Pablo; HERNANDEZ, Tiberio; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy; DORADO, José Luis; LOPEZ, J. Sebastian (2018)This poster formulates the concept of heterogeneous distributed mixed reality (HDMR) applications in order to state some interesting research questions in this domain. HDMR applications give synchronous access to shared ...