• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
  • Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Empowering Instructional Design Research: Open-Access Experimental Materials

Communication avec acte
Author
ccBONDESAN, Pierre
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccKULSUWAN, Teerawat
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccLOCARD, Yoan
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccFLEURY, Sylvain
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
BOISADAN, Andréa
470176 CESI : groupe d’Enseignement Supérieur et de Formation Professionnelle [CESI]
ccBAUDOUIN, Cyrille
107452 Laboratoire de Conception Fabrication Commande [LCFC]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/26384
Date
2025-05-23

Abstract

Educational technologies are increasingly used in education but it remains challenging to demonstrate their effectiveness by employing evidence-based research (EBR). This article presents an open-access experimental resource for Instructional Design and Technology (IDT) studies. The resource includes a Unity application in VR and desktop format with instructional content and tools to display it. It also provides assessment instruments to measure declarative and procedural knowledge. This material allows researchers to test various instructional design elements and explore multimedia learning principles. The content is based on an engineering theme and is suitable for higher education students, including those without a STEM background. This paper also details the co-design process and preliminary testing with ten participants. We encourage researchers to freely adapt the application, content and assessment tools to meet the needs of their study. This initiative invites research groups to share similar experimental resources for other fields to make IDT research more accessible.

Files in this item

Name:
LAMPA_ICIET_2025_BONDESAN.pdf
Size:
391.1Kb
Format:
PDF
Embargoed until:
2025-12-01
View/Open

Collections

  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • Laboratoire de Conception Fabrication Commande (LCFC)

Related items

Showing items related by title, author, creator and subject.

  • Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study 
    Communication avec acte
    ccBONDESAN, Pierre; ccCANAL, Audrenne; ccFLEURY, Sylvain; BOISADAN, Andréa; ccRICHIR, Simon (IEEE, 2025-03-08)
    This study investigates the effectiveness of Immersive Virtual Reality (IVR) compared to traditional slideshow lessons in teaching implicit knowledge. For this purpose, the research focuses on professional decision-making ...
  • Immersive Digital Twins of an Industrial Forge in Engineering Education 
    Communication avec acte
    ccFLEURY, Sylvain; ccBAUDOUIN, Cyrille; ccBONDESAN, Pierre (2024-06-11)
    The rapid and relentless pace of technological advancement over recent years has had a profound impact on the realm of education. This dynamic transformation has paved the way for a host of new possibilities and innovations ...
  • Jumeaux numériques : le projet JENII cherche à innover dans la formation aux procédés de fabrication 
    Article dans une revue sans comité de lecture
    ccBAUDOUIN, Cyrille; ccURIBE, David; ccFLEURY, Sylvain (Fédération Forge Fonderie, 2024-03)
    Le concept de jumeau numérique offre une multitude d'applications et d'utilisations dans divers domaines. Tout d'abord, il permet de simuler et de tester des scénarios virtuels avant de les implémenter dans le monde réel. ...
  • Effets de stimuli externes non pertinents sur la créativité. 
    Communication avec acte
    MILLE, Charles; ccFLEURY, Sylvain; PASI, Simon; FOURNIER, Kevin; IZZOUZI, Lisa; DUCHAUSSOY, Sébastien; JEAN-LOUIS, Thomas; ccCHRISTMANN, Olivier; ccRICHIR, Simon (ARPEGE Science Publishing, 2019)
    Lors d’activités de créativité, les stimuli externes à la tâche peuvent être considérés comme potentiellement inspirants ou à l’inverse gênants. L’hypothèse de la présente étude était que les activités créatives, lorsqu’elles ...
  • I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance 
    Article dans une revue avec comité de lecture
    ccGORISSE, Geoffrey; WELLENREITER, Simon; ccFLEURY, Sylvain; L´ECUYER, Anatole; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Institute of Electrical and Electronics Engineers, 2023-10-02)
    Virtual reality (VR) provides users with the ability to substitute their physical appearance by embodying virtual characters (avatars) using head-mounted displays and motion-capture technologies. Previous research demonstrated ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales