Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: a first study
Communication avec acte
Abstract
Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in virtual environments, strong differences exist between real and virtual object manipulation. Past work that compared between real and virtual manipulation mainly focused on user performance only. In this paper, we propose using also physiological signals, namely electromyography (EMG), to better characterize these differences. A first experiment featuring a simple pick-and-place task on a real setup and in a CAVE system showed that participants’ muscular activity reveals a clearly different spectrum in the virtual environment compared to that in reality.
Files in this item
- Name:
- LISPEN_CHIRA_2018_CHARDONNET.pdf
- Size:
- 782.5Kb
- Format:
- Embargoed until:
- 2019-03-01
Related items
Showing items related by title, author, creator and subject.
-
Communication avec acteHATTAR, Gunjeet; MIRZAEI, Mohammad Ali; GARBAYA, Samir; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (Association Française de Réalité Virtuelle, 2013)The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning ...
-
Article dans une revue avec comité de lectureCHARDONNET, Jean-Rémy; MIRZAEI, Mohammad Ali; MERIENNE, Frédéric (Springer Science and Business Media LLC, 2020)Cybersickness remains a major challenge in the virtual reality community. It occurs mainly when navigating in a 3D immersive virtual environment. Several parameters are known to influence the users’ cybersickness level ...
-
Article dans une revue avec comité de lectureMIRZAEI, Mohammad Ali; MERIENNE, Frédéric; OLIVER, James H.; CHARDONNET, Jean-Rémy (Springer Verlag, 2014)This paper presents a novel speak-to-VR virtual reality peripheral network (VRPN) server based on speech processing. The server uses a microphone array as a speech source and streams the results of the process through a ...
-
Communication sans acteMIRZAEI, Mohammad Ali; CHARDONNET, Jean-Rémy; PÈRE, Christian; MERIENNE, Frédéric (2012)3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
-
Communication avec acteCHARDONNET, Jean-Rémy; MIRZAEI, Mohammad Ali; MERIENNE, Frédéric (2015)The paper proposes a method for estimating and predicting visually induced motion sickness (VIMS) occurring in a navigation task in a 3D immersive virtual environment, by extracting features from the body postural sway ...