Pitch tilt rendering for an 8-DOF driving simulator
Communication avec acte
Date
2015Abstract
Tilt coordination technique is used for reproducing a sustained linear acceleration in driving simulation by tilting the simulator cabin. Thus a part of gravity is interpreted as a horizontal acceleration. Between the slow rotational motion limited by the rotational perception threshold of semi-circular canals of vestibular system and the fast change of acceleration to render, the design of coupling motions of rotation and translation plays a critical role in the realism of driving simulator. We present here an experiment focusing on longitudinal accelerations rendering with pitch tilt coordination technique. Eight drivers experienced the same accelerations and decelerations on a straight double-lane motorway. During the driving, we varied the pitch rate (4, 5, 6 and 7 °/s) and the pitch acceleration (8 and 30 °/s²) used to render these accelerations with the tilt coordination technique. We have found an acceptability threshold of about 6°/s, similar to the value found in our previous work on roll tilt rendering. We have also shown a strong role of pitch rotational acceleration on acceptability, involving that it should be taken into account to properly render accelerations with the tilt coordination technique.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Chapitre d'ouvrage scientifiqueThis paper deals with the effects of different washout algorithms used for Stewart platforms on subjective and objective ratings. Washout algorithms are used to represent vehicle dynamics in a restricted spatial place. An ...
-
Article dans une revue avec comité de lectureCOLOMBET, Florent; PAILLOT, Damien; KEMENY, Andras; MERIENNE, Frédéric (American Society of Mechanical Engineers, 2010)Speed perception is an important task depending mainly on optic flow that the driver must perform continuously to control his/her vehicle. Unfortunately it appears that in some driving simulators speed perception is under ...
-
Communication avec acteGEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MOUTTAPA THOUVENIN, Indira; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (SPIE, 2014)Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...
-
Communication avec acteThis paper deals with changes of the geometric field of view on speed perception. This study has been carried out using the SAAM dynamic driving simulator (Arts et Métiers ParisTech). SAAM provides motion cues thanks to a ...
-
Communication avec acteKEMENY, Andras; ICART, Emmanuel; SEPCHAT, Alexandre; COLOMBET, Florent; ESPIÉ, Stéphane; CHARDONNET, Jean-Rémy (2018)Simulation appears as an indispensable tool for automotive manufacturers to validate autonomous vehicle development, this latter reported to require billions of miles of driving. To involve the end users in this validation ...