Reducing Cybersickness by Geometry Deformation
Communication avec acte
Abstract
One major and well-known issue that occurs during VR experience is the appearance of cybersickness, which refrains users from accepting VR technologies. The induced cybersickness is due to a self-motion feeling that is produced when users see objects moving in the virtual world. To reduce cybersickness several methods have been proposed in the literature, however they do not guarantee immersion and navigation quality. In this paper, a new method to reduce cybersickness is proposed. The geometric deformation of the virtual model displayed in the peripheral field of view allows reducing the self-motion perceived by the user. Pilot test results show that visually induced self-motion is reduced with a guaranteed immersion quality while the user navigation parameters are kept.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Article dans une revue avec comité de lectureLÉON, Jean-Claude; DUPEUX, Thomas; PERRET, Jérôme; CHARDONNET, Jean-Rémy (American Society of Mechanical Engineers, 2016)The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force ...
-
BrevetL’invention concerne un périphérique d’interaction (1) apte à contrôler un élément de toucher et de préhension d’objets virtuels multidimensionnels, comportant au moins deux modules d’interaction (20), chaque module ...
-
Communication avec acteAchieving grasping tasks in real time with haptic feedback may require the control of a large number of degrees of freedom (DOFs) to model hand and finger movements. This is mandatory to grasp objects with dexterity. Here, ...
-
Communication avec acteThis paper presents a prototype of a hands-on immersive peripheral device for controlling a virtual hand with high dexterity. Based on the results of users’ tests on previous versions of our device and on the analysis of ...
-
BrevetAn interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated ...