Les humains virtuels expressifs dans les simulateurs en santé
TypeCommunications sans actes
Healthcare simulators are considered as interactive and playful learning environments offering many training opportunities. Medical students wish to train with virtual simulators for a few years to prepare their encounter with real patients. The integration of virtual agents endowed with emotions promotes exchanges and interactions, and provokes emotional reactions in the learner. This leads to emotional involvement and facilitates learning and memorization. We will focus our research on the impact of expressive virtual humans on the user experience, and more especially on the induction of empathy in learners.
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Expressive Virtual Human : Impact of expressive wrinkles and pupillary size on emotion recognition MILCENT, Anne-Sophie; KADRI, Abdelmajid; GESLIN, Erik; RICHIR, Simon (2019)Improving the expressiveness of virtual humans is essential for qualitative interactions and development of an emotional bond. It is certainly indicated for all applications using the user’s cognitive processes, such as ...
BARBAS, Alexandre; BONNET, Anne-Sophie; LIPINSKI, Paul; PESCI, Raphaël; DUBOIS, Guillaume (Elsevier, 2012)Commercially Pure Porous Titanium (CPPTi) can be used for surgical implants to avoid the stress shielding effect due to the mismatch between the mechanical properties of titanium and bone. Most researchers in this area ...
GESLIN, Erik; JEGOU, Laurent; BEAUDOIN, Danny (Hindawi Publishing Corporation, 2016)Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since ...
JACKSON, Philip L.; MICHON, Pierre-Emmanuel; GESLIN, Erik; CARIGNAN, Maxime; BEAUDOIN, Danny (Leonhard Schilbach, 2015)Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context. ...
GESLIN, Erik; BARTHEYE, Olivier Olivier; SCHMIDT, Colin; TCHA-TOKEY, Katy; KULSUWAN, Teerawat; KEZIZ, Salah; BELOUIN, Tanguy (Canadian Center of Science and Education, 2020)Video games are high emotional vectors. They play with the emotions of players by eliciting and increasing them. The importance of the induction of basic emotions has been a long forestay and is favoured by video game ...