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Les humains virtuels expressifs dans les simulateurs en santé

Communication sans acte
Auteur
MILCENT, Anne-Sophie
KADRI, Abdelmajid
GESLIN, Erik
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/17524
Date
2019

Résumé

Healthcare simulators are considered as interactive and playful learning environments offering many training opportunities. Medical students wish to train with virtual simulators for a few years to prepare their encounter with real patients. The integration of virtual agents endowed with emotions promotes exchanges and interactions, and provokes emotional reactions in the learner. This leads to emotional involvement and facilitates learning and memorization. We will focus our research on the impact of expressive virtual humans on the user experience, and more especially on the induction of empathy in learners.

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LAMPA_JIHMS_2019_MILCENT.pdf
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Cette publication figure dans le(s) laboratoire(s) suivant(s)

  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Expressive Virtual Human : Impact of expressive wrinkles and pupillary size on emotion recognition 
    Communication avec acte
    MILCENT, Anne-Sophie; KADRI, Abdelmajid; GESLIN, Erik; ccRICHIR, Simon (2019)
    Improving the expressiveness of virtual humans is essential for qualitative interactions and development of an emotional bond. It is certainly indicated for all applications using the user’s cognitive processes, such as ...
  • Using facial expressiveness of a virtual agent to induce empathy in users 
    Article dans une revue avec comité de lecture
    MILCENT, Anne-Sophie; KADRI, Abdelmajid; ccRICHIR, Simon (Taylor and Francis, 2021)
    Healthcare simulators are learning environments that offer many training opportunities. The integration of expressive virtual patients in these simulators encourages the exchanges and provokes emotional reactions in the ...
  • Improving Humans: Enhancing the complex sociological being with the virtual 
    Communication avec acte
    TCHA-TOKEY, Katy; SCHMIDT, Colin; GESLIN, Erik; ccRICHIR, Simon (Association for Computing Machinery, 2020)
    In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve human capabilities. We develop this idea in order to advance the potential of VEs in enhancing humans. Training with VEs ...
  • Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults 
    Article dans une revue avec comité de lecture
    ccBUSSER, Auriane; ccFLEURY, Sylvain; ccKADRI, Abdelmajid; HAJ MAHMOUD, Olfa; ccRICHIR, Simon (Wiley, 2024-06-18)
    As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to ...
  • Origin of an intermediate peak in DMTA analysis of multilayer ABS/PC samples 
    Article dans une revue avec comité de lecture
    ccALKHUDER, Aboubaker; CARO, Anne‐Sophie; ccGERVAIS, Matthieu; GUINAULT, Alain; ccIENNY, Patrick; PERRIN, Didier; ccSOLLOGOUB, Cyrille (Wiley, 2023-12)
    Three layers film shaped by thermocompression of acrylonitrile butadiene styrene copolymer and polycarbonate have been analyzed in dynamic mechanical thermal analysis in tensile mode. They present two peaks as the film is ...

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