Les humains virtuels expressifs dans les simulateurs en santé
Communication sans acte
Date
2019Abstract
Healthcare simulators are considered as interactive and playful learning environments offering many training opportunities. Medical students wish to train with virtual simulators for a few years to prepare their encounter with real patients. The integration of virtual agents endowed with emotions promotes exchanges and interactions, and provokes emotional reactions in the learner. This leads to emotional involvement and facilitates learning and memorization. We will focus our research on the impact of expressive virtual humans on the user experience, and more especially on the induction of empathy in learners.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Expressive Virtual Human : Impact of expressive wrinkles and pupillary size on emotion recognition Communication avec acteImproving the expressiveness of virtual humans is essential for qualitative interactions and development of an emotional bond. It is certainly indicated for all applications using the user’s cognitive processes, such as ...
-
Article dans une revue avec comité de lectureHealthcare simulators are learning environments that offer many training opportunities. The integration of expressive virtual patients in these simulators encourages the exchanges and provokes emotional reactions in the ...
-
Communication avec acteTCHA-TOKEY, Katy; SCHMIDT, Colin; GESLIN, Erik; RICHIR, Simon (Association for Computing Machinery, 2020)In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve human capabilities. We develop this idea in order to advance the potential of VEs in enhancing humans. Training with VEs ...
-
Article dans une revue avec comité de lectureBUSSER, Auriane; FLEURY, Sylvain; KADRI, Abdelmajid; HAJ MAHMOUD, Olfa; RICHIR, Simon (Wiley, 2024-06-18)As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to ...
-
Article dans une revue avec comité de lectureALKHUDER, Aboubaker; CARO, Anne‐Sophie; GERVAIS, Matthieu; GUINAULT, Alain; IENNY, Patrick; PERRIN, Didier; SOLLOGOUB, Cyrille (Wiley, 2023-12)Three layers film shaped by thermocompression of acrylonitrile butadiene styrene copolymer and polycarbonate have been analyzed in dynamic mechanical thermal analysis in tensile mode. They present two peaks as the film is ...