Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN): Soumissions récentes
Voici les éléments 36-42 de 705
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Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds Communication avec acte(Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ...
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Article dans une revue avec comité de lecture(Elsevier BV, 2023-10)This article proposes a Blade Element Momentum (BEM) theory based model applied to dual rotors wind turbines. Dual rotor wind turbines studied consist of two rotors mounted coaxially to recover the flow from the first rotor. ...
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Article dans une revue avec comité de lecture(Springer Science and Business Media LLC, 2023-06-15)In this paper, the effect of gravity on the nonlinear extreme amplitude vibrations of a slender, vertically-oriented cantilever beam is investigated. The extreme nonlinear vibrations are modeled using a finite element ...
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Communication avec acte(2023-09)The aim of this experiment was to characterize and compare the tracking systems of 5 HMDs (Microsoft Hololens 2; Vive Pro 2; Vive Focus 3; Varjo XR-3 with Vive lighthouse; Varjo XR-3 in standalone mode) on short distance ...
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Communication avec acte(IEEE, 2023-06)Collaborative Virtual Environments (CVEs) have recently become more prominent in academic research and industrial applications. Physical tasks often rely on sharing spatial information between the collaborators, which are ...
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Communication avec acte(Springer Nature Switzerland, 2023-07)In this paper, the effect of tactile affordance during the design of Extended Reality (XR) based environments is presented. Tactile affordance is one of the Human eXtended Reality Interaction (HXRI) criteria which help lay ...
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Article dans une revue avec comité de lecture(2023-03-29)This paper proposes to analyse user experience using two different immersive device categories: a cave automatic virtual environment (CAVE) and a head-mounted display (HMD). While most past studies focused on one of these ...