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A Virtual Reality and BIM Approach for Clash Resolution

Communication avec acte
Author
RAIMBAUD, Pierre
229853 Universidad de los Andes [Bogota] [UNIANDES]
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
BONILLA PALACIOS, Mateo
229853 Universidad de los Andes [Bogota] [UNIANDES]
ROMERO CORTES, Juan Pablo
229853 Universidad de los Andes [Bogota] [UNIANDES]
FIGUEROA, Pablo
229853 Universidad de los Andes [Bogota] [UNIANDES]
LOU, Ruding
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
DANGLADE, Florence
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
MERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
HERNANDEZ, José Tiberio
229853 Universidad de los Andes [Bogota] [UNIANDES]

URI
http://hdl.handle.net/10985/17739
Date
2019

Abstract

In the Architecture, Construction and Engineering (AEC) industry, a crucial task is Building Information Modelling (BIM) models coordination. Clashes can be detected automatically by current BIM tools. Clash origins (parn et al., 2018), or avoidance (Singh et al., 2015) have been studied. But, clash resolution still needs the civil engineers’ expertise. Currently, in a computer with a 3D BIM tool, they use annotations. As previous research showed that Virtual Reality (VR) can help to perform better AEC tasks, in terms of time and accuracy (Chalhoup and Ayer, 2018), we propose an immersive VR tool to solve clashes.

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