Studying the Effects of Visual Movement on Creativity
Article dans une revue avec comité de lecture
Auteur
Date
2020Journal
Thinking Skills and CreativityRésumé
Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain comes from the perception of movement, and not merely physical activity itself. 32 participants carried out divergent and convergent creativity tasks in a virtual reality environment consisting of a train inside a tunnel, while wearing a HeadMounted-Display (HMD). For half of the participants, the virtual train was running, and they could therefore see tunnel lamps passing by through the windows. For the other half, the train was stationary. The results of this study indicate that participants perform better at tasks that require divergent creativity when the virtual environment is moving than when it is at a standstill. These results lead to recommendations for the design of tools and environments for meetings and creativity workshops.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Article dans une revue avec comité de lectureStudies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems ...
-
Article dans une revue avec comité de lectureFLEURY, Sylvain; VANUKURU, Rishi; MILLE, Charles; POINSOT, Killian; AGNES, Aurélien; RICHIR, Simon (Taylor & Francis (Routledge), 2021)The field of Virtual Reality has been developing at a steady pace, and VR is finding new uses as a support for creative tasks. The objective of this study is to propose a theoretical model describing the links between user ...
-
Communication avec acteAGNES, Aurélien; FLEURY, Sylvain; AUZERAIS, Aristide; BISSON, Isaline; DULAU, Eva; BUISINE, Stéphanie; RICHIR, Simon (2019)Cette étude présente un test utilisateur afin de déterminer quels sont les avantages et inconvénients de différents modes de saisie de texte en environnement virtuel immersif : la reconnaissance vocale individuelle, la ...
-
Article dans une revue avec comité de lectureFLEURY, Sylvain; AGNES, Aurélien; CADOS, Léa; DENIS-LUTARD, Quentin; DUCHÊNE, Clément; RIGAUD, Nathan; RICHIR, Simon (Elsevier, 2020)Different variants of brainstormings and brainwritings exist and are regularly used in companies. Several phenomena of social influence in the idea generation stage have been highlighted. The hypothesis of this research ...
-
Article dans une revue avec comité de lectureAGNES, Aurélien; FLEURY, Sylvain; AUZERAIS, Aristide; BISSON, Isaline; DULAU, Eva; BUISINE, Stéphanie; RICHIR, Simon (2020-02-29)This study presents a user test in order to ascertain the advantages and disadvantages of three different text input methods in immersive virtual environment: individual Speech-to-Text, collective Speech-to-Text and a ...