Text input tools’ complementarity in immersive virtual environments
Article dans une revue avec comité de lecture
Date
2020-02-29Journal
International Journal of Design and Innovation ResearchAbstract
This study presents a user test in order to ascertain the advantages and disadvantages of three different text input methods in immersive virtual environment: individual Speech-to-Text, collective Speech-to-Text and a virtual keyboard named Drum-Like Keyboard. We measured participants’ user experience, especially related to usability and utility, in order to offer relevant recommendations to people seeking to integrate text input in virtual reality. Our results show that Speech-to-Text and the virtual keyboard have complementary qualities, which can be used together for optimal results and experience.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Communication avec acteAGNES, Aurélien; FLEURY, Sylvain; AUZERAIS, Aristide; BISSON, Isaline; DULAU, Eva; BUISINE, Stéphanie; RICHIR, Simon (2019)Cette étude présente un test utilisateur afin de déterminer quels sont les avantages et inconvénients de différents modes de saisie de texte en environnement virtuel immersif : la reconnaissance vocale individuelle, la ...
-
Article dans une revue avec comité de lectureFLEURY, Sylvain; AGNES, Aurélien; VANUKURU, Rishi; GOUMILLOUT, Emma; DELCOMBEL, Nicolas; RICHIR, Simon (Elsevier, 2020)Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain ...
-
Article dans une revue avec comité de lectureFLEURY, Sylvain; AGNES, Aurélien; CADOS, Léa; DENIS-LUTARD, Quentin; DUCHÊNE, Clément; RIGAUD, Nathan; RICHIR, Simon (Elsevier, 2020)Different variants of brainstormings and brainwritings exist and are regularly used in companies. Several phenomena of social influence in the idea generation stage have been highlighted. The hypothesis of this research ...
-
Article dans une revue avec comité de lectureStudies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems ...
-
Article dans une revue avec comité de lectureFLEURY, Sylvain; VANUKURU, Rishi; MILLE, Charles; POINSOT, Killian; AGNES, Aurélien; RICHIR, Simon (Taylor & Francis (Routledge), 2021)The field of Virtual Reality has been developing at a steady pace, and VR is finding new uses as a support for creative tasks. The objective of this study is to propose a theoretical model describing the links between user ...