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Text input tools’ complementarity in immersive virtual environments

Article dans une revue avec comité de lecture
Author
AGNES, Aurélien
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccFLEURY, Sylvain
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
AUZERAIS, Aristide
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
BISSON, Isaline
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
DULAU, Eva
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccBUISINE, Stéphanie
470176 CESI : groupe d’Enseignement Supérieur et de Formation Professionnelle [CESI]
1059165 Laboratoire d'Innovation Numérique pour les Entreprises et les Apprentissages au service de la Compétitivité des Territoires [LINEACT]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/22858
Date
2020-02-29
Journal
International Journal of Design and Innovation Research

Abstract

This study presents a user test in order to ascertain the advantages and disadvantages of three different text input methods in immersive virtual environment: individual Speech-to-Text, collective Speech-to-Text and a virtual keyboard named Drum-Like Keyboard. We measured participants’ user experience, especially related to usability and utility, in order to offer relevant recommendations to people seeking to integrate text input in virtual reality. Our results show that Speech-to-Text and the virtual keyboard have complementary qualities, which can be used together for optimal results and experience.

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