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Studying the Effects of Visual Movement on Creativity

Article dans une revue avec comité de lecture
Author
ccFLEURY, Sylvain
AGNES, Aurélien
VANUKURU, Rishi
54366 Indian Institute of Technology Bombay [IIT Bombay]
GOUMILLOUT, Emma
235652 Ecole Nationale Supérieure de Cognitique [ENSC]
DELCOMBEL, Nicolas
235652 Ecole Nationale Supérieure de Cognitique [ENSC]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/18614
DOI
10.1016/j.tsc.2020.100661
Date
2020
Journal
Thinking Skills and Creativity

Abstract

Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain comes from the perception of movement, and not merely physical activity itself. 32 participants carried out divergent and convergent creativity tasks in a virtual reality environment consisting of a train inside a tunnel, while wearing a HeadMounted-Display (HMD). For half of the participants, the virtual train was running, and they could therefore see tunnel lamps passing by through the windows. For the other half, the train was stationary. The results of this study indicate that participants perform better at tasks that require divergent creativity when the virtual environment is moving than when it is at a standstill. These results lead to recommendations for the design of tools and environments for meetings and creativity workshops.

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