Experimenting the Interaction Effect Between a Physical and a Human-Controlled Virtual Actor in Theatrical Performances
Communication avec acte
Date
2022-10-10Abstract
With this paper, we aim at introducing an empirical experiment to explore the impact of different interactions between a physical actor and a virtual avatar (digital character controlled by a second actor equipped with a motion-capture suit) on spectators' sense of social presence in the frame of theatrical performances. This investigation relies on previous creation-researches that permitted us to put forward a hypothesis that different types of interactions could impact spectators' attitude, making them drive their attention towards the physical and/or the virtual environment during the performance. With the proposed experiment we want to apply an empirical scientific approach to our artistic practice in order to share guidelines, techniques and exercises with theater makers confronting physical actors and digital characters in their practice.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Ouvrage scientifiqueGORISSE, Geoffrey (S.N, 2015)Le projet « Devenez Avatar » concerne l’immersion avatariale abordée à travers une approche expérimentale transdisciplinaire. Son objectif, à la croisée de la création en images et technologies interactives, des sciences ...
-
Communication avec acteGORISSE, Geoffrey; CHRISTMANN, Olivier; HOUZANGBE, Samory; RICHIR, Simon (2018)This paper presents the first study of a series of experiments aiming to investigate the impact of avatar visual fidelity on user experience with emphasis on the sense of embodiment in immersive virtual environments (IVE). ...
-
Article dans une revue avec comité de lectureGORISSE, Geoffrey; CHRISTMANN, Olivier; HOUZANGBE, Samory; RICHIR, Simon (Frontiers Media S.A, 2019)This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual environments. Our main focus concerns ...
-
Article dans une revue avec comité de lectureDUBOSC, Charlotte; GORISSE, Geoffrey; CHRISTMANN, Olivier; FLEURY, Sylvain; POINSOT, Killian; RICHIR, Simon (Elsevier BV, 2021)Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present two experiments investigating the impact of facial ...
-
Communication avec acteGORISSE, Geoffrey; SLATER, Mel (2019)We present an experiment designed to investigate whether seeing a virtual double performing an action in a social context can impact participants’ psychological state. With the help of a 3D scanning process, we are interested ...