• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
  • Home
  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

The End of The Digital Generation Gap

Article dans une revue avec comité de lecture
Author
ccFLEURY, Sylvain
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/23101
DOI
10.18875
Date
2023
Journal
Journal of Ergonomics Studies and Research

Abstract

It is commonly accepted that the more an Information and Communication Technology (ICT) is recent the more it is suitable for young people and unsuitable for older people. However, several facts suggest that this idea is no longer valid and will not be in the future. User-centered design methods are increasingly used in companies, ICT tends to be more and more user-friendly, and it seems that digital natives (or millennials) are not really outdated by the next generations in terms of digital skills. These elements lead us to assume that the digital generation gap may have been a parenthesis in history related to the democratization of the first and complicated computers in the 80s. If generation is no longer a factor of ICT adoption, old age however is still related to sensory and motor impairments. Thus, the issue that is becoming increasingly important for technology designers should be better consideration of accessibility.

Files in this item

Name:
LAMPA_JESR_2023_FLEURY.pdf
Size:
611.3Kb
Format:
PDF
View/Open

Collections

  • Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA)

Related items

Showing items related by title, author, creator and subject.

  • Effets de stimuli externes non pertinents sur la créativité. 
    Communication avec acte
    MILLE, Charles; FLEURY, Sylvain; PASI, Simon; FOURNIER, Kevin; IZZOUZI, Lisa; JEAN-LOUIS, Thomas; CHRISTMANN, Olivier; RICHIR, Simon (ARPEGE Science Publishing, 2019)
    Lors d’activités de créativité, les stimuli externes à la tâche peuvent être considérés comme potentiellement inspirants ou à l’inverse gênants. L’hypothèse de la présente étude était que les activités créatives, lorsqu’elles ...
  • Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design 
    Communication avec acte
    PALLOT, Marc; DUPONT, Laurent; FLEURY, Sylvain; ARAQUE-TELLEZ, Gina; RICHIR, Simon (IEEE, 2021)
    While there is a plethora of publications devoted to the benefits of visualization; its drawbacks, apparently, did not receive the same attention. Nonetheless, a list of potential drawbacks exists in the current body of ...
  • Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments 
    Article dans une revue avec comité de lecture
    DUBOSC, Charlotte; GORISSE, Geoffrey; CHRISTMANN, Olivier; FLEURY, Sylvain; POINSOT, Killian; RICHIR, Simon (Elsevier BV, 2021)
    Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present two experiments investigating the impact of facial ...
  • Studying the Effects of Visual Movement on Creativity 
    Article dans une revue avec comité de lecture
    FLEURY, Sylvain; AGNES, Aurélien; VANUKURU, Rishi; GOUMILLOUT, Emma; DELCOMBEL, Nicolas; RICHIR, Simon (Elsevier, 2020)
    Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain ...
  • Etude de l'Influence du Stress sur la Créativité dans un Scénario en Réalité Virtuelle 
    Communication avec acte
    ccHOUZANGBE, Samory; ANTONIO GOMEZ JAUREGUI, David; ccFLEURY, Sylvain; HUET, Loïc; BERDON, Léo; MANUSSET, Baptiste; SUBERT, Paul; PIGREE, Jean-Baptiste; COUTURE, Nadine; ccRICHIR, Simon (2021)
    Whether it is for evolution, competitiveness or problem solving, innovation is necessary to a company’s survival. Thus, it is essential to understand this process and what affect them to improve innovation. In this paper ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales