Transfer of nuclear maintenance skills from virtual environments to reality - Toward a methodological guide
Communication avec acte
Nuclear maintenance operations require several types of cognitive and motor skills that can be trained in immersive environments. However, there is a lack of normalized methodological approaches to classify tasks and guide them for a potential transposition to immersive training. This paper proposes a methodological approach to classify nuclear maintenance tasks based on their complexity and the potential transfer of training obtainable from each type of immersion techniques and their related interactions.This proposed methodology provides a novel approach to compare various immersive technologies and interactions in a normalized way for a same industrial task.This paper aims at serving as a base for a methodological guide dedicated to the transposition of nuclear maintenance skills learned in immersive environments to real environment setups and proposes two future use cases based on this methodological approach.
Files in this item
Showing items related by title, author, creator and subject.
Communication avec acteHATTAR, Gunjeet; MIRZAEI, Mohammad Ali; GARBAYA, Samir; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy (Association Française de Réalité Virtuelle, 2013)The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning ...
A perceptual calibration method to ameliorate the phenomenon of non-size-constancy in hetereogeneous VR displays Communication sans acteDORADO, José Luis; CHARDONNET, Jean-Rémy; FIGUEROA, Pablo; MERIENNE, Frédéric; HERNANDEZ, Tiberio (2018)The interception of the action-perception loop in virtual reality [VR] causes that understanding the effects of different display factors in spatial perception becomes a challenge. For example, studies have reported that ...
Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment Article dans une revue avec comité de lectureAYKENT, Baris; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric; KEMENY, Andras (2018)Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
Communication avec acteFIGUEROA, Pablo; HERNANDEZ, Tiberio; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy; DORADO, José Luis; LOPEZ, J. Sebastian (2018)This poster formulates the concept of heterogeneous distributed mixed reality (HDMR) applications in order to state some interesting research questions in this domain. HDMR applications give synchronous access to shared ...
Human Head and Neck Kinematics during Autonomous and Human Braking in Three Initial Head Positions Article dans une revue avec comité de lectureMACKENZIE, Jamie; DUTSCHKE, Jeffrey; DI LORETO, Cédric; FORREST, Matthew; VAN DEN BERG, Andrew; MERIENNE, Frédéric; CHARDONNET, Jean-Rémy; SANDOZ, Baptiste (SAE International, 2022-03-28)Whiplash injuries resulting from vehicle collisions are still a significant socio-economic issue across the world. Years of research has resulted in the development of injury criteria, restraint systems and a deeper ...