Transfer of nuclear maintenance skills from virtual environments to reality - Toward a methodological guide
Communication avec acte
Author
Abstract
Nuclear maintenance operations require several types of cognitive and motor skills that can be trained in immersive environments. However, there is a lack of normalized methodological approaches to classify tasks and guide them for a potential transposition to immersive training. This paper proposes a methodological approach to classify nuclear maintenance tasks based on their complexity and the potential transfer of training obtainable from each type of immersion techniques and their related interactions.This proposed methodology provides a novel approach to compare various immersive technologies and interactions in a normalized way for a same industrial task.This paper aims at serving as a base for a methodological guide dedicated to the transposition of nuclear maintenance skills learned in immersive environments to real environment setups and proposes two future use cases based on this methodological approach.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds Communication avec acteCOMBE, Théo;
CHARDONNET, Jean-Rémy;
MERIENNE, Frédéric;
OVTCHAROVA, Jivka; MESTRE, Daniel (Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)
This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ... -
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture Communication avec acteThis paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI ...
-
Communication sans acte3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
-
Communication avec acteIn virtual reality the navigation task can generate motion sickness also called simulator sickness or cyber-sickness. This in mainly due to the lack of sensory feedbacks during the task. The presented work aims at studying ...
-
Communication avec acteThe paper proposes a method for estimating and predicting visually induced motion sickness (VIMS) occurring in a navigation task in a 3D immersive virtual environment, by extracting features from the body postural sway ...