• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
  • Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Transfer of nuclear maintenance skills from virtual environments to reality - Toward a methodological guide

Communication avec acte
Author
FAURE, Valérian
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
MESTRE, Daniel
535388 Centre de Réalité Virtuelle de la Méditerranée [CRVM]
ccFERLAY, Fabien
300016 Commissariat à l'énergie atomique et aux énergies alternatives [CEA]
BROCHIER, Michaël
ccJOBLOT, Laurent
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ANDRIOT, Claude
300016 Commissariat à l'énergie atomique et aux énergies alternatives [CEA]

URI
http://hdl.handle.net/10985/24064
DOI
10.54941/ahfe1003566
Date
2023-07-20

Abstract

Nuclear maintenance operations require several types of cognitive and motor skills that can be trained in immersive environments. However, there is a lack of normalized methodological approaches to classify tasks and guide them for a potential transposition to immersive training. This paper proposes a methodological approach to classify nuclear maintenance tasks based on their complexity and the potential transfer of training obtainable from each type of immersion techniques and their related interactions.This proposed methodology provides a novel approach to compare various immersive technologies and interactions in a normalized way for a same industrial task.This paper aims at serving as a base for a methodological guide dedicated to the transposition of nuclear maintenance skills learned in immersive environments to real environment setups and proposes two future use cases based on this methodological approach.

Files in this item

Name:
LISPEN_AHFE_2023_FAURE.pdf
Size:
326.6Kb
Format:
PDF
Embargoed until:
2024-01-20
View/Open

Collections

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Related items

Showing items related by title, author, creator and subject.

  • Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds 
    Communication avec acte
    COMBE, Théo; ccCHARDONNET, Jean-Rémy; ccMERIENNE, Frédéric; ccOVTCHAROVA, Jivka; MESTRE, Daniel (Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)
    This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ...
  • Joint Platform for the Real-Scale 3D Visualization of Conceptual Design Incorporating Semantic 
    Communication avec acte
    HATTAR, Gunjeet; MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy; ccGARBAYA, Samir (Association Française de Réalité Virtuelle, 2013)
    The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning ...
  • A perceptual calibration method to ameliorate the phenomenon of non-size-constancy in hetereogeneous VR displays 
    Communication sans acte
    DORADO, José Luis; FIGUEROA, Pablo; HERNANDEZ, Tiberio; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    The interception of the action-perception loop in virtual reality [VR] causes that understanding the effects of different display factors in spatial perception becomes a challenge. For example, studies have reported that ...
  • Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment 
    Article dans une revue avec comité de lecture
    AYKENT, Baris; KEMENY, Andras; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
  • Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment 
    Communication avec acte
    KLEIN, Guillaume; ccCHARDONNET, Jean-Rémy; PLOUZEAU, Jérémy; ccMERIENNE, Frédéric (Springer Nature Switzerland, 2023-09-05)
    The continuous improvement of reactivity and resilience of the maintenance teams is one of many industrial companies’ priorities, especially in the scope of urgent interventions. To save valuable time usually lost travelling, ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales