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Extended Reality Methods for Transdisciplinary Asynchronous Engineering

Communication avec acte
Auteur
MAYER, Anjela
150665 Karlsruhe Institute of Technology = Karlsruher Institut für Technologie [KIT]
OVTCHAROVA, Jivka
150665 Karlsruhe Institute of Technology = Karlsruher Institut für Technologie [KIT]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
AMANN, Sebastian
BEISHEIM, Nicolai
JIANG, Xianbiao

URI
http://hdl.handle.net/10985/25844
DOI
10.3233/ATDE240947
Date
2024-12-04

Résumé

In the evolving landscape of engineering collaboration, Extended Reality (XR) demonstrates transformative potential for transdisciplinary work. XR approaches are promising in enhancing flexibility and efficiency in diverse, global work settings by facilitating remote and asynchronous collaboration. This paper introduces XR methods designed to address challenges such as communication gaps and project misalignment in asynchronous collaboration. Building upon our previous work, which introduced Avatar Replay for non-present users, this paper presents an extension that enables interaction with these users through their avatars. This development promotes a more dynamic and responsive approach to asynchronous collaboration. Additionally, the paper shares insights from a test scenario using a Head-Mounted Display (HMD) with an improved prototype in a transdisciplinary guidance scenario. The findings of this research highlight the significant potential of XR in enhancing collaboration and understanding across disciplines, particularly in asynchronous collaboration between experts and non- experts in the engineering domain. This enhanced interaction across realities not only promises increased societal acceptance of immersive technologies but also signifies a transformative shift in the way we work together, seamlessly blending virtual and real-life interactions.

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Documents liés

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  • Comparing Avatar and Face-to-Face Collaboration in VR Education: Concept and Preliminary Insights 
    Communication avec acte
    MAYER, Anjela; KASTNER, Kevin; REICHWALD, Julian; ccOVTCHAROVA, Jivka; ccCHARDONNET, Jean-Rémy (IEEE, 2023-08-02)
    Virtual education is gaining prominence, providing opportunities for dynamic interactive content, such as Digital Twins, and novel collaboration modalities, including options for remote classrooms. In this work, we present ...
  • Collaborative Work Enabled by Immersive Environments 
    Chapitre d'ouvrage scientifique
    MAYER, Anjela; ccJEAN-RÉMY, CHARDONNET; HÄFNER, Polina; ccOVTCHAROVA, Jivka (Springer International Publishing, 2023-04-27)
    Digital transformation facilitates new methods for remote collaboration while shaping a new understanding of working together. In this chapter, we consider global collaboration in the context of digital transformation, ...
  • Immersive Hand Instructions in AR – Insights for Asynchronous Remote Collaboration on Spatio-Temporal Manual Tasks 
    Communication avec acte
    MAYER, Anjela; RUNGEARD, Augustin; ccCHARDONNET, Jean-Rémy; HÄFNER, Polina; OVTCHAROVA, Jivka (IEEE, 2023-06)
    Collaborative Virtual Environments (CVEs) have recently become more prominent in academic research and industrial applications. Physical tasks often rely on sharing spatial information between the collaborators, which are ...
  • Asynchronous Manual Work in Mixed Reality Remote Collaboration 
    Communication avec acte
    ccMAYER, Anjela; ccCOMBE, Theo; OVTCHAROVA, Jivka; ccCHARDONNET, Jean-Rémy (Springer Nature Switzerland, 2022-08-28)
    Research in Collaborative Virtual Environments (CVEs) is becoming more and more significant with increasing accessibility of Virtual Reality (VR) and Augmented Reality (AR) technology, additionally reinforced by the ...
  • Avatars in Immersive Virtual Reality Education: Preliminary Insights and Recommendations from a Systematic Review 
    Communication avec acte
    MIGUEL-ALONSO, Ines; ccMAYER, Anjela; ccCHARDONNET, Jean-Rémy; BUSTILLO, Andres; OVTCHAROVA, Jivka (Springer Nature Switzerland, 2024-06-01)
    Immersive Virtual Reality (iVR) has gained popularity in education for its ability to engage students and enhance learning. With the growing use of avatars in collaborative iVR environments, there is a need for structured ...

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