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Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance

Communication avec acte
Auteur
ccMAYER, Anjela
150665 Karlsruhe Institute of Technology = Karlsruher Institut für Technologie [KIT]
MIGUEL-ALONSO, Ines
303869 Universidad de Burgos
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
BUSTILLO, Andres
303869 Universidad de Burgos
ccOVTCHAROVA, Jivka
150665 Karlsruhe Institute of Technology = Karlsruher Institut für Technologie [KIT]

URI
http://hdl.handle.net/10985/26425
DOI
10.1109/vrw66409.2025.00325
Date
2025-03-08

Résumé

This study investigates baseline modalities for evaluating Augmented Reality (AR) avatar guidance in asynchronous collaboration on spatially complex tasks. A formative study with three participants compared smartphone video, HoloLens video, and AR avatars across usability, collaboration, learning, and spatial awareness. Results suggest smartphone video as a reliable baseline due to usability and familiarity. Avatars showed potential for enhancing spatial awareness, task engagement, and learning outcomes but require interface improvements. Despite the small sample size, this study offers insights into immersive technologies for industrial training and collaboration.

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LISPEN_VR_2025_CHARDONNET.pdf
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Fin d'embargo:
2025-09-08
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Avatars in Immersive Virtual Reality Education: Preliminary Insights and Recommendations from a Systematic Review 
    Communication avec acte
    MIGUEL-ALONSO, Ines; ccMAYER, Anjela; ccCHARDONNET, Jean-Rémy; BUSTILLO, Andres; OVTCHAROVA, Jivka (Springer Nature Switzerland, 2024-06-01)
    Immersive Virtual Reality (iVR) has gained popularity in education for its ability to engage students and enhance learning. With the growing use of avatars in collaborative iVR environments, there is a need for structured ...
  • Evaluating the Effectiveness of Avatar-Based Collaboration in XR for Pump Station Training Scenarios 
    Communication avec acte
    KASTNER, Kevin; MIGUEL-ALONSO, Ines; ccMAYER, Anjela; ccCHARDONNET, Jean-Rémy; ccBUSTILLO, Andres; ccOVTCHAROVA, Jivka; EISWIRTH, René; REICHWALD, Julian (IEEE, 2024-08-05)
    Immersive Virtual Reality (iVR) and Augmented Reality (AR) have become increasingly accessible tools for enhancing learning and training experiences. This study aims to evaluate the effectiveness of avatar-based collaboration ...
  • Comparing Avatar and Face-to-Face Collaboration in VR Education: Concept and Preliminary Insights 
    Communication avec acte
    MAYER, Anjela; KASTNER, Kevin; REICHWALD, Julian; ccOVTCHAROVA, Jivka; ccCHARDONNET, Jean-Rémy (IEEE, 2023-08-02)
    Virtual education is gaining prominence, providing opportunities for dynamic interactive content, such as Digital Twins, and novel collaboration modalities, including options for remote classrooms. In this work, we present ...
  • Collaborative Work Enabled by Immersive Environments 
    Chapitre d'ouvrage scientifique
    MAYER, Anjela; ccJEAN-RÉMY, CHARDONNET; HÄFNER, Polina; ccOVTCHAROVA, Jivka (Springer International Publishing, 2023-04-27)
    Digital transformation facilitates new methods for remote collaboration while shaping a new understanding of working together. In this chapter, we consider global collaboration in the context of digital transformation, ...
  • Immersive Hand Instructions in AR – Insights for Asynchronous Remote Collaboration on Spatio-Temporal Manual Tasks 
    Communication avec acte
    MAYER, Anjela; RUNGEARD, Augustin; ccCHARDONNET, Jean-Rémy; HÄFNER, Polina; OVTCHAROVA, Jivka (IEEE, 2023-06)
    Collaborative Virtual Environments (CVEs) have recently become more prominent in academic research and industrial applications. Physical tasks often rely on sharing spatial information between the collaborators, which are ...

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