Joint Platform for the Real-Scale 3D Visualization of Conceptual Design Incorporating Semantic
TypeCommunications avec actes
The need for a collaborative approach that can easily manifest the basic ideas into a semantic enriched Virtual Environment is felt. To realize the same, a clear combination of two individual processes is applied. Beginning with the manipulation and semantic addition to 2-Dimensional geometric shapes, a concise 3D model is generated. The latter serves as an input to a much interactive system, e.g., a CAVE, for better visualization and interaction with the model. The idea became completed by joining table-touch and real-scale 3D visualization system. However, on question remained unknown ``what is the effect of this kind of visualization on an end-user?'' This paper tries to find out an appropriate answer to the question only in terms of gender difference. The results show significant difference between female and male populations.
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MIRZAEI, Mohammad Ali; MERIENNE, Frédéric; OLIVER, James H.; CHARDONNET, Jean-Rémy (Springer-Verlag, 2014)This paper presents a novel speak-to-VR virtual reality peripheral network (VRPN) server based on speech processing. The server uses a microphone array as a speech source and streams the results of the process through a ...
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality CHARDONNET, Jean-Rémy; MIRZAEI, Mohammad Ali; MERIENNE, Frédéric (Taylor & Francis, 2017)Navigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, ...
Improvement of the real-time gesture analysis by a new mother wavelet and the application for the navigation inside a scale-one 3D system MIRZAEI, Mohammad Ali; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric; PÈRE, Christian (IEEE, 2013)This paper proposes a navigation technique for traveling inside a real-scale 3D model based on human gesture analysis. In the ﬁrst step, a simple threshold is used as a criterion to analyze gestures. In the next step, a ...
Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal CHARDONNET, Jean-Rémy; MIRZAEI, Mohammad Ali; MERIENNE, Frédéric (2015)The paper proposes a method for estimating and predicting visually induced motion sickness (VIMS) occurring in a navigation task in a 3D immersive virtual environment, by extracting features from the body postural sway ...
MIRZAEI, Mohammad Ali; CHARDONNET, Jean-Rémy; PÈRE, Christian; MERIENNE, Frédéric (2012)3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...