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Achieving presence through evoked reality

Article dans une revue avec comité de lecture
Auteur
PILLAI, Jayesh S.
SCHMIDT, Colin
7566 Le Mans Université [UM]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/8494
DOI
10.3389/fpsyg.2013.00086
Date
2013
Journal
Frontiers in Psychology

Résumé

The sense of “Presence” (evolving from “telepresence”) has always been associated with virtual reality research and is still an exceptionally mystifying constituent. Now the study of presence clearly spans over various disciplines associated with cognition. This paper attempts to put forth a concept that argues that it’s an experience of an “Evoked Reality (ER)” (illusion of reality) that triggers an “Evoked Presence (EP)” (sense of presence) in our minds. A Three Pole Reality Model is proposed to explain this phenomenon. The poles range from Dream Reality to Simulated Reality with Primary (Physical) Reality at the center. To demonstrate the relationship between ER and EP, a Reality-Presence Map is developed. We believe that this concept of ER and the proposed model may have significant applications in the study of presence, and in exploring the possibilities of not just virtual reality but also what we call “reality.”

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  • Innovation Gaming: An Immersive Experience Environment Enabling Co-creation 
    Chapitre d'ouvrage scientifique
    PALLOT, Marc; LE MARC, Celine; SCHMIDT, Colin; MATHIEU, Jean-Pierre; ccRICHIR, Simon (Maria Manuela Cruz-Cunha, 2012)
    A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough, 2003), User Experience (Hassenzahl & Tractinsky, 2006) and User-Centred Design (Von Hippel, 2005), as well as User-Centred ...
  • Aesthetiography : The next Milestone in the Confluence of Media 
    Communication avec acte
    PILLAI, Jayesh S.; SCHMIDT, Colin; ccRICHIR, Simon (2013)
    Art and technology always evolved simultaneously, often inspiring and complimenting each other. This can be observed at every point in the history of media technologies. We suggest that the evolution of media has always ...
  • Improving Humans: Enhancing the complex sociological being with the virtual 
    Communication avec acte
    TCHA-TOKEY, Katy; SCHMIDT, Colin; GESLIN, Erik; ccRICHIR, Simon (Association for Computing Machinery, 2020)
    In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve human capabilities. We develop this idea in order to advance the potential of VEs in enhancing humans. Training with VEs ...
  • Presence in Visual Mental Imagery 
    Communication avec acte
    PILLAI, Jayesh S.; ATHAVANKAR, Uday A.; SCHMIDT, Colin; ccRICHIR, Simon (Springer, 2013)
    ‘Presence’, the sense of being inside a virtual environment evoked with the help of computer mediation, has come to be a subject well explored in the field of virtual reality. Studies on mental imagery confirm that we can ...
  • ‘rHOMO’ COMMUNICANS – L’accepter ou ne pas le rejeter 
    Chapitre d'ouvrage scientifique
    SCHMIDT, Colin (IUS Publicum, 2015)
    Le robot comme interactant est souvent un agent cognitif et biologiquement inspiré par l'homme, conçu pour communiquer. Au-delà des questions classiques concernant la plausibilité des artefacts intelligents, des interrogations ...

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