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From Driving Simulation to Virtual Reality

Communication avec acte
Auteur
KEMENY, Andras
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
121997 Centre Technique de Simulation
133641 Technocentre Renault [Guyancourt]

URI
http://hdl.handle.net/10985/9454
Date
2014

Résumé

Driving simulation from the very beginning of the advent of VR technology uses the very same technology for visualization and similar technology for head movement tracking and high end 3D vision. They also share the same or similar difficulties in rendering movements of the observer in the virtual environments. The visual-vestibular conflict, due to the discrepancies perceived by the human visual and vestibular systems, induce the so-called simulation sickness, when driving or displacing using a control device (ex. Joystick). Another cause for simulation sickness is the transport delay, the delay between the action and the corresponding rendering cues. Another similarity between driving simulation and VR is need for correct scale 1:1 perception. Correct perception of speed and acceleration in driving simulation is crucial for automotive experiments for Advances Driver Aid System (ADAS) as vehicle behavior has to be simulated correctly and anywhere where the correct mental workload is an issue as real immersion and driver attention is depending on it. Correct perception of distances and object size is crucial using HMDs or CAVEs, especially as their use is frequently involving digital mockup validation for design, architecture or interior and exterior lighting. Today, the advents of high resolution 4K digital display technology allows near eye resolution stereoscopic 3D walls and integrate them in high performance CAVEs. High performance CAVEs now can be used for vehicle ergonomics, styling, interior lighting and perceived quality. The first CAVE in France, built in 2001 at Arts et Metiers ParisTech, is a 4 sided CAVE with a modifiable geometry with now traditional display technology. The latest one is Renault’s 70M 3D pixel 5 sides CAVE with 4K x 4K walls and floor and with a cluster of 20 PCs. Another equipment recently designed at Renault is the motion based CARDS driving simulator with CAVE like 4 sides display system providing full 3D immersion for the driver. The separation between driving simulation and digital mockup design review is now fading though different uses will require different simulation configurations. New application domains, such as automotive AR design, will bring combined features of VR and driving simulation technics, including CAVE like display system equipped driving simulators.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Lateral control assistance and driver behavior in emergency situations 
    Communication avec acte
    MAS, Arnaud; KEMENY, Andras; ccMERIENNE, Frédéric (2011)
    Advanced Driver Assistance Systems (ADAS) are designed to help drivers improve driving safety. However, automation modifying the way drivers interact with their vehicle, it is important to avoid negative safety impacts. ...
  • Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator 
    Article dans une revue avec comité de lecture
    AYKENT, Baris; MERIENNE, Frédéric; GUILLET, Christophe; PAILLOT, Damien; KEMENY, Andras (SAGE Publications, 2014-01-27)
    This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness ...
  • Impact of geometric field of view on speed perception 
    Communication avec acte
    COLOMBET, Florent; PAILLOT, Damien; KEMENY, Andras; ccMERIENNE, Frédéric (INRETS, 2010)
    This paper deals with changes of the geometric field of view on speed perception. This study has been carried out using the SAAM dynamic driving simulator (Arts et Métiers ParisTech). SAAM provides motion cues thanks to a ...
  • Study of the Influence of Different Washout Algorithms on Simulator Sickness for a Driving Simulation Task 
    Chapitre d'ouvrage scientifique
    AYKENT, Baris; PAILLOT, Damien; FANG, Zhou; KEMENY, Andras; ccMERIENNE, Frédéric (ASME, 2011)
    This paper deals with the effects of different washout algorithms used for Stewart platforms on subjective and objective ratings. Washout algorithms are used to represent vehicle dynamics in a restricted spatial place. An ...
  • Simulation sickness comparison between a limited field of view virtual reality head mounted display (Oculus) and a medium range field of view static ecological driving simulator (Eco2) 
    Communication avec acte
    AYKENT, Baris; YANG, Zhao; KEMENY, Andras; ccMERIENNE, Frédéric (Society for Modeling & Simulation International, 2014)
    In this article, an experimental procedure is presented in order to evaluate the role of having HMD oculus and (Eco2 driving simulator) in terms of driving simulation sickness. The driving simulation sickness is investigated ...

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