3DLive: A multi-modal sensing platform allowing tele-immersive sports applications
Communication avec acte
3DLive project is developing a user-driven mixed reality platform, intended for augmented sports. Using latest sens-ing techniques, 3DLive will allow remote users to share a three-dimensional sports experience, interacting with each other in a mixed reality space. This paper presents the multi-modal sensing technologies used in the platform. 3DLive aims at delivering a high sense of tele-immersion among remote users, regardless of whether they are indoors or outdoors, in the context of augmented sports. In this paper, functional and technical details of the first prototype of the jogging scenario are presented, while a clear separation between indoor and outdoor users is given, since different technologies need to be employed for each case.
Showing items related by title, author, creator and subject.
Communication avec acteCROWLE, Simon; DOUMANOGLOU, Alexandros; POUSSARD, Benjamin; BONIFACE, Michael; ZARPALAS, Dimitrios; DARAS, Petros (ACM, 2015)Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality ...
Communication avec actePALLOT, Marc; DARAS, Petros; RICHIR, Simon; LOUP-ESCANDE, Emilie (2012)This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real and virtual environments in order to sense and experiment Real-Time interaction within live situations. The combination ...
Communication avec actePALLOT, Marc; EYNARD, Rémy; POUSSARD, Benjamin; CHRISTMANN, Olivier; RICHIR, Simon (2013)This paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically ...
An investigation of design in virtual reality across the variation of training degree and visual realism Communication avec acteFLEURY, Sylvain; DUPONT, Laurent; CHANIAUD, Noémie; TAMAZART, Saadallah; POUSSARD, Benjamin; GORISSE, Geoffrey; RICHIR, Simon (2022)Research showed that immersive technologies can significantly improve the design process. However, it is important to consider the ease of implementation of solutions (e.g. price, simplicity). Therefore, the objective of ...
What are the Challenges and Enabling Technologies to Implement the Do-It-Together Approach Enhanced by Social Media, its Benefits and Drawbacks? Article dans une revue avec comité de lectureInspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product ...